On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,373top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,373 on player hours.
Uptimehours on the list, last 48
75/ 100
B
Missed a few lessons: on the list 36 of the last 48 hours.
Performanceserver fps, last 48 hours
85/ 100
A−
Mostly smooth: 51 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 7,363 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 16:46 UTC16d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of 泉城的食堂 points to Asia, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 110.42.96.43:46881.
How dependable is 泉城的食堂, and is it online at the moment?
You cannot join now: 泉城的食堂 is offline, last seen 11 hours ago. According to its reported uptime, the last restart was about 15 days 14 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 12 October 2026, Rust Server Score saw it for the first time.
Does 泉城的食堂 perform well?
The average over the last 48 hours was 51 server fps, and it never went below 38. At its peak, it held 116,030 entities, including buildings, deployables and all else in the world. At its highest, it used 6,405 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is 泉城的食堂 running?
Rust network protocol 2634 and build 167584 on Linux is what 泉城的食堂 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does 泉城的食堂 reset?
The record holds too few of 泉城的食堂's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 16 days 2 hours have passed since this world was made.
What happens on 泉城的食堂 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 1 hours after it began.
Population
What position does 泉城的食堂 hold in the rankings?
In the top 69% of all ranked servers, 泉城的食堂 sits at #15,373 for player hours over the last seven days.
What does the population on 泉城的食堂 look like?
It has been 11 hours since 泉城的食堂 was last seen, and it is offline right now. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on 泉城的食堂?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): This runs on build 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags 泉城的食堂 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does 泉城的食堂 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 泉城的食堂: Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does 泉城的食堂 enforce, and what are its settings?
You will find no gather rate in the name of 泉城的食堂. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on 泉城的食堂?
泉城的食堂 runs a game-generated procedural map at size 4,500, seed 3250. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to 泉城的食堂?
Enter client.connect 110.42.96.43:46881 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.tyteam.net.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A−); population is the one to work on (F).