On the class lists: F (44), with population over 48 hours and no performance mark.
Players now2/ 1002% full
7-day average1peak 16
Rank#3,087top 14%
Last wipe3d agomonthly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,087 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 143 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 655 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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W····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h.
The force wipe · high confidence
usual gap24.5 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 20
Coming wipes
6d 18hThu 5 Nov, 19:00 UTCFW
34d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 26 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 06:51 UTC3d ago
4
–
running
1
Thu 1 Oct, 18:13 UTCFW28d ago
7
halved by day 20
24.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is TW_LOCAL_台灣原倍服_10/26~11/06_?
No region tag appears for TW_LOCAL_台灣原倍服_10/26~11/06_, but the name suggests Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 114.35.125.19:28015.
How reliable is TW_LOCAL_台灣原倍服_10/26~11/06_, and is it up?
Right now, TW_LOCAL_台灣原倍服_10/26~11/06_ is online. About 3 days 15 hours ago, it restarted, based on the uptime it reports. It was up 143 of 168 hours over the last 7 full days, which is 85% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is TW_LOCAL_台灣原倍服_10/26~11/06_ smooth to play on?
It never fell below 44 server fps in the last 48 hours, averaging 143. Up to 119,664 entities were in the world, covering buildings, deployables and the rest. Up to 4,439 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is TW_LOCAL_台灣原倍服_10/26~11/06_ running?
You will find TW_LOCAL_台灣原倍服_10/26~11/06_ on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does TW_LOCAL_台灣原倍服_10/26~11/06_ wipe its map?
TW_LOCAL_台灣原倍服_10/26~11/06_ wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 3 days 17 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on TW_LOCAL_台灣原倍服_10/26~11/06_?
The average peak on its recent wipes was 6 players. Peak numbers came 7 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 20 in the wipes where it did not hold.
Population
Where does TW_LOCAL_台灣原倍服_10/26~11/06_ place in the wider field of Rust servers?
In the top 14% of all ranked servers, TW_LOCAL_台灣原倍服_10/26~11/06_ sits at #3,087 for player hours over the last seven days.
Is TW_LOCAL_台灣原倍服_10/26~11/06_ a busy server?
With 100 slots available, TW_LOCAL_台灣原倍服_10/26~11/06_ currently has 2 players. Averaging 1 players over seven days, it peaked at 16. The busiest time in the last 48 hours was 16:00 UTC, with an average of 11 players.
Lists and filters
What do TW_LOCAL_台灣原倍服_10/26~11/06_'s tags stand for?
The game's browser takes its cue from the tags TW_LOCAL_台灣原倍服_10/26~11/06_ has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^h (Hardcore): Fewer helpers and harsher survival: that is Facepunch's hardcore mode. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature TW_LOCAL_台灣原倍服_10/26~11/06_?
These Rust Server Score lists count TW_LOCAL_台灣原倍服_10/26~11/06_ among them: Best community servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Hardcore ^h; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules and settings
What settings and rules apply on TW_LOCAL_台灣原倍服_10/26~11/06_?
Nothing in the name of TW_LOCAL_台灣原倍服_10/26~11/06_ states a gather rate. With no change from the game default, groups take up to 8 players. It runs hardcore, Facepunch's most punishing mode. You can raid other players and fight them. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on TW_LOCAL_台灣原倍服_10/26~11/06_?
TW_LOCAL_台灣原倍服_10/26~11/06_ runs a game-generated procedural map at size 4,500, seed 1962309386. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto TW_LOCAL_台灣原倍服_10/26~11/06_?
Enter client.connect 114.35.125.19:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/GWWaE7nkr2.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^h,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^h
HardcoreFewer helpers and harsher survival: that is Facepunch's hardcore mode.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).