On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now7/ 2503% full
7-day average18peak 51
Rank#691top 3%
Last wipe26d agomonthly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
7/ 100
F
A quiet classroom so far: 18 of 250 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #691 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 126 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 213 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h.
The force wipe · high confidence
wipe-day peak150players, last three wipes
Coming wipes
9d 1hThu 5 Nov, 19:00 UTCFW
37d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 150, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:42 UTCFW26d ago
150
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [SEA] Facepunch Premium 1, but its name indicates Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 15.235.181.140:28015.
Is [SEA] Facepunch Premium 1 up, and how steady is its uptime?
The server is up: [SEA] Facepunch Premium 1 is online now. About 4 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [SEA] Facepunch Premium 1 smooth to play on?
The average over the last 48 hours was 126 server fps, and it never went below 59. Up to 177,769 entities were in the world, covering buildings, deployables and the rest. Up to 6,207 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is [SEA] Facepunch Premium 1 on?
You will find [SEA] Facepunch Premium 1 on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does [SEA] Facepunch Premium 1 reset?
The force wipe each month is the only wipe [SEA] Facepunch Premium 1 takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [SEA] Facepunch Premium 1?
The average peak on its recent wipes was 150 players. The crowd on the latest wipe was largest 46 hours after it began.
Player numbers
Where does [SEA] Facepunch Premium 1 place in the wider field of Rust servers?
Over the last seven days, [SEA] Facepunch Premium 1 has #691 for player hours, in the top 3% of all ranked servers.
How many players does [SEA] Facepunch Premium 1 usually have?
[SEA] Facepunch Premium 1 is showing 7 players right now, with 250 slots in total. The seven-day average is 18 players, with a peak of 51. The highest average in the last 48 hours came at 15:00 UTC, with 23 players.
Lists and filters
What do [SEA] Facepunch Premium 1's tags stand for?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^q (Premium): Rust's premium status is required to join; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags [SEA] Facepunch Premium 1 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs [SEA] Facepunch Premium 1?
124 other servers we track also use a playrust.com hostname, so they and [SEA] Facepunch Premium 1 most likely share an operator.
Which lists and filters on Rust Server Score show [SEA] Facepunch Premium 1?
Rust Server Score lists that include [SEA] Facepunch Premium 1: Rust tutorial servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Rules and settings
Which rules does [SEA] Facepunch Premium 1 enforce, and what are its settings?
The name of [SEA] Facepunch Premium 1 gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The in-game Official tab of Rust includes it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. Rust's premium status is required to join. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [SEA] Facepunch Premium 1 uses?
[SEA] Facepunch Premium 1 runs a game-generated procedural map at size 4,500, seed 1054324525. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto [SEA] Facepunch Premium 1?
To connect, start Rust, press F1, and type client.connect 15.235.181.140:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. Rust's premium status is required to join.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp250
Max playersThe server holds 250 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^q
PremiumRust's premium status is required to join.
Other
sc2
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).