Working its way up from the back of the class: #15,977 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 944 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by test1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 114.8.199.37:28015 is the address to use.
Is test1 up, and how steady is its uptime?
The server is down: test1 is offline now, with the last sighting 23 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 5 October 2026.
Which Rust version is test1 running?
The server test1 is on Rust network protocol 2634 and build 166652 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does test1 wipe its map?
The next wipe on test1 is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 23 days 19 hours have passed since this world was made. Its tags record that it wipes monthly.
Population
What position does test1 hold in the rankings?
In the top 71% of all ranked servers, test1 sits at #15,977 for player hours over the last seven days.
What does the population on test1 look like?
The last sighting of test1 was 23 days 18 hours ago, and it is offline right now.
Tags and filters
What do test1's tags stand for?
The game's browser takes its cue from the tags test1 has set: gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): Its slot count is 6; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): Roleplay is the focus here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does test1 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count test1 among them: Best community servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Roleplay ^r; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is test1 set up, and what rules does it keep?
Nothing in the name of test1 states a gather rate. With no change from the game default, groups take up to 8 players. You get roleplay here, roleplay rules, towns and jobs. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map test1 uses?
A procedural map, generated by the game, is what test1 runs.
Connecting
How should you connect to test1?
To connect, start Rust, press F1, and type client.connect 114.8.199.37:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp6,ptrak,$r?,v2634,^m,^r,gmrust,cs166652,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp6
Max playersIts slot count is 6.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayRoleplay is the focus here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).