Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see SCPVE - TEST - RICK listed in Asia, tagged EA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 117.90.232.57:28020.
How dependable is SCPVE - TEST - RICK, and is it online at the moment?
The server is down: SCPVE - TEST - RICK is offline now, with the last sighting 43 days 9 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 15 September 2026, Rust Server Score saw it for the first time.
What Rust version is SCPVE - TEST - RICK on?
Rust network protocol 2633 and build 164259 on Windows is what SCPVE - TEST - RICK runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does SCPVE - TEST - RICK wipe its map?
The record holds too few of SCPVE - TEST - RICK's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 43 days 12 hours.
Population
What position does SCPVE - TEST - RICK hold in the rankings?
In Asia, SCPVE - TEST - RICK is #495, and overall it is #15,468 on player hours over the last seven days, in the top – of all ranked servers.
How many players does SCPVE - TEST - RICK usually have?
It has been 43 days 9 hours since SCPVE - TEST - RICK was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on SCPVE - TEST - RICK?
You'll see SCPVE - TEST - RICK tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs164259 (Build): The game build is 164259; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^s (Softcore): On death you keep part of your inventory: that is Facepunch's easier mode; ^k (Build server): Design and practise your bases here; ^p (PvE): The danger comes from the world, not from other players; EA (East Asia): The server browser lists it under East Asia in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show SCPVE - TEST - RICK?
Rust Server Score lists that include SCPVE - TEST - RICK: Rust build and creative servers and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p and Build server ^k; Group limit: 5 or more.
Map and rules
What settings and rules apply on SCPVE - TEST - RICK?
Nothing in the name of SCPVE - TEST - RICK states a gather rate. The default of 8 players applies as the group cap. You get softcore here, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server does not run VAC, Valve's anti-cheat.
SCPVE - TEST - RICK runs which map?
SCPVE - TEST - RICK runs a procedural map, which the game generates.
How to join
How should you connect to SCPVE - TEST - RICK?
To connect, start Rust, press F1, and type client.connect 117.90.232.57:28020. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2633,^s,^k,EA,^p,gmrust,cs164259,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp5
Max playersThe server holds 5 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164259
BuildThe game build is 164259.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Difficulty
^s
SoftcoreOn death you keep part of your inventory: that is Facepunch's easier mode.
Gameplay
^k
Build serverDesign and practise your bases here.
^p
PvEThe danger comes from the world, not from other players.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.