On the class lists: C (62), with population over 48 hours and no performance mark.
Players now1/ 303% full
7-day average3peak 14
Rank#1,668top 7%
Last wipe27d agono schedule published
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
11/ 100
F
A quiet classroom so far: 3 of 30 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,668 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 76 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 108 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
wipe-day peak30players, last three wipes
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 25 hours in, with 4 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:47 UTCFW27d ago
30+4 queue
–
running
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is CZ/SK PVE!! No raid_No kill :-) RUSTUJ based in?
You'll find no region listed by CZ/SK PVE!! No raid_No kill :-) RUSTUJ. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 185.180.2.22:28188.
How dependable is CZ/SK PVE!! No raid_No kill :-) RUSTUJ, and is it online at the moment?
Right now, CZ/SK PVE!! No raid_No kill :-) RUSTUJ is online. According to its reported uptime, the last restart was about 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does CZ/SK PVE!! No raid_No kill :-) RUSTUJ perform well?
The average over the last 48 hours was 76 server fps, and it never went below 20. Up to 162,274 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,965 MB. Players feel lag when fps drops and entities pile up.
What Rust version is CZ/SK PVE!! No raid_No kill :-) RUSTUJ on?
The server CZ/SK PVE!! No raid_No kill :-) RUSTUJ is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does CZ/SK PVE!! No raid_No kill :-) RUSTUJ wipe its map?
Once a month, CZ/SK PVE!! No raid_No kill :-) RUSTUJ wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 20 hours.
What happens on CZ/SK PVE!! No raid_No kill :-) RUSTUJ when wipe day arrives?
Across its recent wipes, the busiest moments averaged 30 players. 25 hours after the latest wipe began the crowd peaked, and 4 more were in the queue.
Player numbers
Where does CZ/SK PVE!! No raid_No kill :-) RUSTUJ place in the wider field of Rust servers?
Over the last seven days, CZ/SK PVE!! No raid_No kill :-) RUSTUJ has #1,668 for player hours, in the top 7% of all ranked servers.
What does the population on CZ/SK PVE!! No raid_No kill :-) RUSTUJ look like?
CZ/SK PVE!! No raid_No kill :-) RUSTUJ is showing 1 players right now, with 30 slots in total. It peaked at 14 and averaged 3 players over the last seven days. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 11 players.
Lists and filters
How should you read the tags on CZ/SK PVE!! No raid_No kill :-) RUSTUJ?
The game's browser takes its cue from the tags CZ/SK PVE!! No raid_No kill :-) RUSTUJ has set: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^k (Build server): Design and practise your bases here; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show CZ/SK PVE!! No raid_No kill :-) RUSTUJ?
Rust Server Score lists that include CZ/SK PVE!! No raid_No kill :-) RUSTUJ: Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on CZ/SK PVE!! No raid_No kill :-) RUSTUJ?
You will find no gather rate in the name of CZ/SK PVE!! No raid_No kill :-) RUSTUJ. With no change from the game default, groups take up to 8 players. You get build & creative here, no gathering, just sandbox building. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on CZ/SK PVE!! No raid_No kill :-) RUSTUJ?
The game generates the procedural map on CZ/SK PVE!! No raid_No kill :-) RUSTUJ at size 5,000 with seed 589912370. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto CZ/SK PVE!! No raid_No kill :-) RUSTUJ?
Enter client.connect 185.180.2.22:28188 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^k,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max players30 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^k
Build serverDesign and practise your bases here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).