On the class lists: C (60), with population over 48 hours and no performance mark.
Players now9/ 2004% full
7-day average13peak 32
Rank#797top 4%
Last wipe28d agomonthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
7/ 100
F
A quiet classroom so far: 13 of 200 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #797 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
74/ 100
B−
Slows down under load at times: 44 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 78 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe · high confidence
wipe-day peak85players, last three wipes
Coming wipes
6d 19hThu 5 Nov, 19:00 UTCFW
34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 85, 45 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:16 UTCFW28d ago
85
–
running
16
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 185.207.214.251:35300 is the address to use.
How reliable is |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+], and is it up?
You can join now: |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] is online. About 17 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] run?
It averaged 44 server fps over the last 48 hours, with a low of 27. At its peak, it held 253,825 entities, including buildings, deployables and all else in the world. At its highest, it used 6,372 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] running?
You will find |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] wipe its map?
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 28 days 3 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] when wipe day arrives?
Recent wipes have peaked at 85 players on average. The crowd on the latest wipe was largest 45 hours after it began.
Player count
Where does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] place in the wider field of Rust servers?
In the top 4% of all ranked servers, |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] sits at #797 for player hours over the last seven days.
How many players does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] usually have?
With 200 slots available, |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] currently has 9 players. It peaked at 32 and averaged 13 players over the last seven days. The highest average in the last 48 hours came at 17:00 UTC, with 23 players.
Tags
What is meant by the tags on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?
gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): The server holds 200 slots; ts10 (Group limit): A team can hold 10 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^k (Build server): Use it to plan and practise base builds; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?
These Rust Server Score lists count |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] among them: Modded Rust servers, graded, Rust build and creative servers, Rust PvE servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
Rules and settings
How is |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] set up, and what rules does it keep?
Nothing in the name of |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] states a gather rate. A group here can reach 10 players. You get build & creative here, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] runs which map?
A procedural map of size 4,500 and seed 1768819639, generated by the game, is what |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
How do you get onto |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?
Enter client.connect 185.207.214.251:35300 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rusttravka.ru/cookies.html?backurl=http://rusttravka.ru/?try=3.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^k,^p,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp200
Max playersThe server holds 200 slots.
ts10
Group limitA team can hold 10 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^k
Build serverUse it to plan and practise base builds.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); population is the one to work on (F).