On the class lists: C (63), with population over 48 hours and no performance mark.
Players now11/ 10011% full
7-day average11peak 25
Rank#891top 4%
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
11/ 100
F
A quiet classroom so far: 11 of 100 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #891 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 73 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 47 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
wipe-day peak41players, last three wipes
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:50 UTCFW27d ago
41
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [JP]ちょっぴりHard-PvE RiSu Server based in?
The name of [JP]ちょっぴりHard-PvE RiSu Server points to Asia, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 121.1.248.130:28015 is the address to use.
Is [JP]ちょっぴりHard-PvE RiSu Server up, and how steady is its uptime?
The server is up: [JP]ちょっぴりHard-PvE RiSu Server is online now. The uptime it reports puts the last restart at about 6 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does [JP]ちょっぴりHard-PvE RiSu Server run?
It never fell below 47 server fps in the last 48 hours, averaging 73. Up to 195,808 entities were in the world, covering buildings, deployables and the rest. Up to 5,613 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [JP]ちょっぴりHard-PvE RiSu Server running?
Rust network protocol 2635 and build 168909 on Linux is what [JP]ちょっぴりHard-PvE RiSu Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [JP]ちょっぴりHard-PvE RiSu Server wipe its map?
[JP]ちょっぴりHard-PvE RiSu Server wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 8 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on [JP]ちょっぴりHard-PvE RiSu Server?
Across its recent wipes, the busiest moments averaged 41 players. 41 hours after the latest wipe began, the crowd hit its peak.
Population
Where does [JP]ちょっぴりHard-PvE RiSu Server sit among Rust servers?
In the top 4% of all ranked servers, [JP]ちょっぴりHard-PvE RiSu Server sits at #891 for player hours over the last seven days.
How many players does [JP]ちょっぴりHard-PvE RiSu Server usually have?
[JP]ちょっぴりHard-PvE RiSu Server is showing 11 players right now, with 100 slots in total. It peaked at 25 and averaged 11 players over the last seven days. The busiest time in the last 48 hours was 13:00 UTC, with an average of 21 players.
Tags and filters
What is meant by the tags on [JP]ちょっぴりHard-PvE RiSu Server?
You'll see [JP]ちょっぴりHard-PvE RiSu Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [JP]ちょっぴりHard-PvE RiSu Server?
These Rust Server Score lists count [JP]ちょっぴりHard-PvE RiSu Server among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
Map and rules
How is [JP]ちょっぴりHard-PvE RiSu Server set up, and what rules does it keep?
You will find no gather rate in the name of [JP]ちょっぴりHard-PvE RiSu Server. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [JP]ちょっぴりHard-PvE RiSu Server uses?
A procedural map of size 4,000 and seed 1337, generated by the game, is what [JP]ちょっぴりHard-PvE RiSu Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How should you connect to [JP]ちょっぴりHard-PvE RiSu Server?
To connect, start Rust, press F1, and type client.connect 121.1.248.130:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/zzk7nU7fAj.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).