On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#8,139top 37%
Last wipe4d agomonthly schedule
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,139 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 69 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 583 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h.
The force wipe · high confidence
usual gap2.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5
Coming wipes
8d 20hThu 5 Nov, 19:00 UTCFW
36d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 23 OctWed 21 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 15:14 UTC4d ago
1
–
running
0
Wed 21 Oct, 14:26 UTC6d ago
1
halved by day 1
2 days
0
Mon 12 Oct, 16:12 UTC15d ago
1
halved by day 6
8.9 days
0
Fri 9 Oct, 17:48 UTC18d ago
0
–
2.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for Rust Server ZA - Chill, but the name suggests Africa. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 129.232.154.35:28025 is the address to use.
How reliable is Rust Server ZA - Chill, and is it up?
Right now, Rust Server ZA - Chill is online. According to its reported uptime, the last restart was about 4 days 5 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does Rust Server ZA - Chill perform well?
The average over the last 48 hours was 69 server fps, and it never went below 55. Buildings, deployables and everything else in the world added up to as many as 52,468 entities. Memory use reached up to 2,376 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Rust Server ZA - Chill sit?
You will find Rust Server ZA - Chill on Rust network protocol 2635 and build 167781, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Rust Server ZA - Chill wipe, and how often?
Once a month, Rust Server ZA - Chill wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 4 days 7 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Rust Server ZA - Chill?
Recent wipes have peaked at 1 players on average. 15 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 3.5 is when it sank below half in the wipes that did not hold.
Player count
Where does Rust Server ZA - Chill sit among Rust servers?
In the top 37% of all ranked servers, Rust Server ZA - Chill sits at #8,139 for player hours over the last seven days.
Is Rust Server ZA - Chill a busy server?
With 50 slots available, Rust Server ZA - Chill currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 1 players.
Tags and filters
What do Rust Server ZA - Chill's tags stand for?
The game's browser takes its cue from the tags Rust Server ZA - Chill has set: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rust Server ZA - Chill?
Rust Server Score lists that include Rust Server ZA - Chill: Modded Rust servers, graded. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules and settings
How is Rust Server ZA - Chill set up, and what rules does it keep?
The name of Rust Server ZA - Chill gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rust Server ZA - Chill?
A procedural map of size 3,000 and seed 2751440956, generated by the game, is what Rust Server ZA - Chill runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Rust Server ZA - Chill?
To connect, start Rust, press F1, and type client.connect 129.232.154.35:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.GamingEvolved.co.za.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).