Working its way up from the back of the class: #15,885 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 85 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is SIX-SEVEN 67 | CLAN TOURNAMENT | SEA based in?
The name of SIX-SEVEN 67 | CLAN TOURNAMENT | SEA points to Asia, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 131.153.205.98:7000.
How dependable is SIX-SEVEN 67 | CLAN TOURNAMENT | SEA, and is it online at the moment?
You cannot join now: SIX-SEVEN 67 | CLAN TOURNAMENT | SEA is offline, last seen 19 days 15 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 8 October 2026, Rust Server Score saw it for the first time.
What Rust version is SIX-SEVEN 67 | CLAN TOURNAMENT | SEA on?
Rust network protocol 2634 and build 167058 on Linux is what SIX-SEVEN 67 | CLAN TOURNAMENT | SEA runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does SIX-SEVEN 67 | CLAN TOURNAMENT | SEA wipe, and how often?
There are too few wipes on record for SIX-SEVEN 67 | CLAN TOURNAMENT | SEA to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 19 days 15 hours.
Population
Where does SIX-SEVEN 67 | CLAN TOURNAMENT | SEA place in the wider field of Rust servers?
In the top 72% of all ranked servers, SIX-SEVEN 67 | CLAN TOURNAMENT | SEA sits at #15,885 for player hours over the last seven days.
Is SIX-SEVEN 67 | CLAN TOURNAMENT | SEA a busy server?
SIX-SEVEN 67 | CLAN TOURNAMENT | SEA is offline at the moment; the last time it was seen was 19 days 15 hours ago.
Lists and filters
How should you read the tags on SIX-SEVEN 67 | CLAN TOURNAMENT | SEA?
The game's browser takes its cue from the tags SIX-SEVEN 67 | CLAN TOURNAMENT | SEA has set: gmrust (Game mode): Rust survival, played by the standard rules; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does SIX-SEVEN 67 | CLAN TOURNAMENT | SEA appear in the Rust Server Score lists and filters?
These Rust Server Score lists count SIX-SEVEN 67 | CLAN TOURNAMENT | SEA among them: Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on SIX-SEVEN 67 | CLAN TOURNAMENT | SEA?
Nothing in the name of SIX-SEVEN 67 | CLAN TOURNAMENT | SEA states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map SIX-SEVEN 67 | CLAN TOURNAMENT | SEA uses?
SIX-SEVEN 67 | CLAN TOURNAMENT | SEA runs a procedural map, which the game generates.
Connecting
How do you get onto SIX-SEVEN 67 | CLAN TOURNAMENT | SEA?
Enter client.connect 131.153.205.98:7000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp60
Max playersThe server holds 60 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167058
BuildBuild number: 167058.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).