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Every Rust server graded on real, live numbers. 75,264 players on the roll · 11,770 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 132.226.191.134:28015
Name of server

[ASIA] Logic - Weekly | Biweekly BP | Skins

RegisterPresentOnline
Region–
Address132.226.191.134:28015
Last checked10m ago
weekly wipes vanillacarbon
Launch Rust and join Website
Overall grade

Steady

64 out of 100, the average of 6 subjects

On the class lists: C− (56), with population over 48 hours and no performance mark.

Players now 1/ 100 1% full
7-day average1peak 2
Rank#3,077top 14%
Last wipe6d agoweekly schedule
Next wipe15hFri 30 Oct, 14:40 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours 86/ 100 Holds a respectable place: #3,077 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 70 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 117 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:40 UTC, in 15h. Every Friday at 14:40 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1.5

Coming wipes

  • 15hFri 30 Oct, 14:40 UTC
  • 6d 20hThu 5 Nov, 19:00 UTCFW
  • 7d 15hFri 6 Nov, 14:40 UTC
  • 14d 15hFri 13 Nov, 14:40 UTC
  • 21d 15hFri 20 Nov, 14:40 UTC
  • 28d 15hFri 27 Nov, 14:40 UTC
  • 34d 20hThu 3 Dec, 19:00 UTCFW
  • 35d 15hFri 4 Dec, 14:40 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:40 UTC6d ago 2 – running 1
Fri 16 Oct, 14:41 UTC13d ago 3 held half 7 days 1
Fri 9 Oct, 14:38 UTC20d ago 2 held half 7 days 1
Thu 1 Oct, 17:43 UTC FW28d ago 7 halved by day 2 7.9 days 1
Sat 26 Sep, 18:50 UTC33d ago 14 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main
EA · groups of 16+ · weekly · 181 on average
155 / 200
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com
EA · groups of 16+ · weekly · 119 on average
2 / 550
Rustafied.com - SEA Main
EA · groups of 16+ · weekly · 79 on average
48 / 225
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]
EA · groups of 8+ · weekly · 54 on average
0 / 200
[ASIA] Siam Rust | Vanilla | Weekly
EA · groups of 8+ · weekly · 38 on average
32 / 150
『小世界』10.28号新开/多人/萌新入门服
EA · groups of 30+ · weekly · 30 on average
0 / 200

Quick answers

from the figures on this page

About the server

In what location does [ASIA] Logic - Weekly | Biweekly BP | Skins sit?

The name of [ASIA] Logic - Weekly | Biweekly BP | Skins points to Asia, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 132.226.191.134:28015.

How dependable is [ASIA] Logic - Weekly | Biweekly BP | Skins, and is it online at the moment?

You can join now: [ASIA] Logic - Weekly | Biweekly BP | Skins is online. About 6 days 6 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 26 September 2026.

Does [ASIA] Logic - Weekly | Biweekly BP | Skins perform well?

It never fell below 56 server fps in the last 48 hours, averaging 70. At its peak, it held 121,690 entities, including buildings, deployables and all else in the world. Memory use reached up to 6,264 MB. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is [ASIA] Logic - Weekly | Biweekly BP | Skins on?

Rust network protocol 2635 and build 168909 on Linux is what [ASIA] Logic - Weekly | Biweekly BP | Skins runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does [ASIA] Logic - Weekly | Biweekly BP | Skins wipe, and how often?

Its wipe pattern: [ASIA] Logic - Weekly | Biweekly BP | Skins wipes every Friday at 14:40 UTC. It is due to wipe next on Friday 30 October at 14:40 UTC. It has been running its current world for 6 days 8 hours. The tags carry a weekly wipe schedule.

What should you expect from wipe day on [ASIA] Logic - Weekly | Biweekly BP | Skins?

Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 17 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.

Player numbers

What position does [ASIA] Logic - Weekly | Biweekly BP | Skins hold in the rankings?

Over the last seven days, [ASIA] Logic - Weekly | Biweekly BP | Skins has #3,077 for player hours, in the top 14% of all ranked servers.

How many players does [ASIA] Logic - Weekly | Biweekly BP | Skins usually have?

[ASIA] Logic - Weekly | Biweekly BP | Skins is showing 1 players right now, with 100 slots in total. Averaging 1 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 23:00 UTC, with an average of 1 players.

Tags and filters

What do [ASIA] Logic - Weekly | Biweekly BP | Skins's tags stand for?

The game's browser takes its cue from the tags [ASIA] Logic - Weekly | Biweekly BP | Skins has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does [ASIA] Logic - Weekly | Biweekly BP | Skins appear in the Rust Server Score lists and filters?

Rust Server Score lists that include [ASIA] Logic - Weekly | Biweekly BP | Skins: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Rules and settings

What settings and rules apply on [ASIA] Logic - Weekly | Biweekly BP | Skins?

You will find no gather rate in the name of [ASIA] Logic - Weekly | Biweekly BP | Skins. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Carbon. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

Which map is in play on [ASIA] Logic - Weekly | Biweekly BP | Skins?

The game generates the procedural map on [ASIA] Logic - Weekly | Biweekly BP | Skins at size 4,500 with seed 2066625285. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How do you get onto [ASIA] Logic - Weekly | Biweekly BP | Skins?

To connect, start Rust, press F1, and type client.connect 132.226.191.134:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/Z5wmE6akMm.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^y,^w,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players Its slot count is 100.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Wipe schedule

^w
Weekly Wipes come once a week.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Mods and access

^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.