On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 2
Rank#3,077top 14%
Last wipe6d agoweekly schedule
Next wipe15hFri 30 Oct, 14:40 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,077 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 70 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 117 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 14:40 UTC, in 15h.
Every Friday at 14:40 UTC · medium confidence
usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1.5
Coming wipes
15hFri 30 Oct, 14:40 UTC
6d 20hThu 5 Nov, 19:00 UTCFW
7d 15hFri 6 Nov, 14:40 UTC
14d 15hFri 13 Nov, 14:40 UTC
21d 15hFri 20 Nov, 14:40 UTC
28d 15hFri 27 Nov, 14:40 UTC
34d 20hThu 3 Dec, 19:00 UTCFW
35d 15hFri 4 Dec, 14:40 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:40 UTC6d ago
2
–
running
1
Fri 16 Oct, 14:41 UTC13d ago
3
✓ held half
7 days
1
Fri 9 Oct, 14:38 UTC20d ago
2
✓ held half
7 days
1
Thu 1 Oct, 17:43 UTCFW28d ago
7
halved by day 2
7.9 days
1
Sat 26 Sep, 18:50 UTC33d ago
14
halved by day 1
5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [ASIA] Logic - Weekly | Biweekly BP | Skins sit?
The name of [ASIA] Logic - Weekly | Biweekly BP | Skins points to Asia, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 132.226.191.134:28015.
How dependable is [ASIA] Logic - Weekly | Biweekly BP | Skins, and is it online at the moment?
You can join now: [ASIA] Logic - Weekly | Biweekly BP | Skins is online. About 6 days 6 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 26 September 2026.
Does [ASIA] Logic - Weekly | Biweekly BP | Skins perform well?
It never fell below 56 server fps in the last 48 hours, averaging 70. At its peak, it held 121,690 entities, including buildings, deployables and all else in the world. Memory use reached up to 6,264 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [ASIA] Logic - Weekly | Biweekly BP | Skins on?
Rust network protocol 2635 and build 168909 on Linux is what [ASIA] Logic - Weekly | Biweekly BP | Skins runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [ASIA] Logic - Weekly | Biweekly BP | Skins wipe, and how often?
Its wipe pattern: [ASIA] Logic - Weekly | Biweekly BP | Skins wipes every Friday at 14:40 UTC. It is due to wipe next on Friday 30 October at 14:40 UTC. It has been running its current world for 6 days 8 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on [ASIA] Logic - Weekly | Biweekly BP | Skins?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 17 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.
Player numbers
What position does [ASIA] Logic - Weekly | Biweekly BP | Skins hold in the rankings?
Over the last seven days, [ASIA] Logic - Weekly | Biweekly BP | Skins has #3,077 for player hours, in the top 14% of all ranked servers.
How many players does [ASIA] Logic - Weekly | Biweekly BP | Skins usually have?
[ASIA] Logic - Weekly | Biweekly BP | Skins is showing 1 players right now, with 100 slots in total. Averaging 1 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 23:00 UTC, with an average of 1 players.
Tags and filters
What do [ASIA] Logic - Weekly | Biweekly BP | Skins's tags stand for?
The game's browser takes its cue from the tags [ASIA] Logic - Weekly | Biweekly BP | Skins has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [ASIA] Logic - Weekly | Biweekly BP | Skins appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [ASIA] Logic - Weekly | Biweekly BP | Skins: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Rules and settings
What settings and rules apply on [ASIA] Logic - Weekly | Biweekly BP | Skins?
You will find no gather rate in the name of [ASIA] Logic - Weekly | Biweekly BP | Skins. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Carbon. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [ASIA] Logic - Weekly | Biweekly BP | Skins?
The game generates the procedural map on [ASIA] Logic - Weekly | Biweekly BP | Skins at size 4,500 with seed 2066625285. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto [ASIA] Logic - Weekly | Biweekly BP | Skins?
To connect, start Rust, press F1, and type client.connect 132.226.191.134:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/Z5wmE6akMm.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^y,^w,^v,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).