On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 250% full
7-day average0peak –
Rank#15,373top 69%
Last wipe208d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 25 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,373 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 82 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 200 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for Kcom-HermitRust is us3, but no region is published. Rust Server Score takes the server's word for its location and does not trace the hardware. 133.88.99.112:28015 is the address to use.
How dependable is Kcom-HermitRust, and is it online at the moment?
The server is up: Kcom-HermitRust is online now. About 21 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Kcom-HermitRust run?
The average over the last 48 hours was 82 server fps, and it never went below 56. At its peak, it held 92,099 entities, including buildings, deployables and all else in the world. At its highest, it used 3,133 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Kcom-HermitRust sit?
You will find Kcom-HermitRust on Rust network protocol 2623 and build 147776, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Kcom-HermitRust wipe its map?
The next wipe on Kcom-HermitRust is a projection from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 208 days 3 hours. Its tags list a monthly wipe schedule.
Player count
Where does Kcom-HermitRust sit among Rust servers?
Over the last seven days, Kcom-HermitRust has #15,373 for player hours, in the top 69% of all ranked servers.
Is Kcom-HermitRust a busy server?
With 25 slots available, Kcom-HermitRust currently has 0 players. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on Kcom-HermitRust?
gmrust (Game mode): Rust survival, played by the standard rules; mp25 (Max players): 25 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2623 (Protocol): To get in, your game needs to be on the same version: the protocol is 2623; cs147776 (Build): Build number: 147776; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus3 (Region code): Region code: us3; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here are the tags Kcom-HermitRust publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Kcom-HermitRust?
Rust Server Score lists that include Kcom-HermitRust: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on Kcom-HermitRust?
Nothing in the name of Kcom-HermitRust states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Kcom-HermitRust runs which map?
A procedural map of size 3,500 and seed 25000, generated by the game, is what Kcom-HermitRust runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Kcom-HermitRust?
To connect, start Rust, press F1, and type client.connect 133.88.99.112:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp25,ptrak,$rus3,v2623,^m,gmrust,cs147776,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp25
Max players25 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2623
ProtocolTo get in, your game needs to be on the same version: the protocol is 2623.
cs147776
BuildBuild number: 147776.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus3
Region codeRegion code: us3.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).