Working its way up from the back of the class: #15,983 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 856 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
8d 16hThu 5 Nov, 19:00 UTCFW
36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 04:03 UTC23d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ShadowV84 4Netplayers Server based in?
You'll see ShadowV84 4Netplayers Server listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 134.255.222.165:20000.
How dependable is ShadowV84 4Netplayers Server, and is it online at the moment?
At this moment, ShadowV84 4Netplayers Server is offline; the last time it was seen was 21 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is ShadowV84 4Netplayers Server running?
Rust network protocol 2634 and build 166652 on Linux is what ShadowV84 4Netplayers Server runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does ShadowV84 4Netplayers Server wipe, and how often?
The force wipe each month is the only wipe ShadowV84 4Netplayers Server takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 23 days 22 hours. Its tags record that it wipes monthly.
What happens on ShadowV84 4Netplayers Server when wipe day arrives?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does ShadowV84 4Netplayers Server sit among Rust servers?
In Europe, ShadowV84 4Netplayers Server is #2,523, and overall it is #15,983 on player hours over the last seven days, in the top 71% of all ranked servers.
What does the population on ShadowV84 4Netplayers Server look like?
It has been 21 days 5 hours since ShadowV84 4Netplayers Server was last seen, and it is offline right now.
Tags and filters
How should you read the tags on ShadowV84 4Netplayers Server?
The game's browser takes its cue from the tags ShadowV84 4Netplayers Server has set: gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; EU (Europe): In the server browser it appears under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature ShadowV84 4Netplayers Server?
Rust Server Score lists that include ShadowV84 4Netplayers Server: European Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does ShadowV84 4Netplayers Server enforce, and what are its settings?
Nothing in the name of ShadowV84 4Netplayers Server states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on ShadowV84 4Netplayers Server?
A procedural map of size 4,500 and seed 1337, generated by the game, is what ShadowV84 4Netplayers Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto ShadowV84 4Netplayers Server?
Enter client.connect 134.255.222.165:20000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^m,EU,gmvanilla,cs166652,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).