On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#13,538top 61% · #2412 in EU
Last wipe19d agobiweekly schedule
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
39/ 100
F
Working its way up from the back of the class: #13,538 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 174 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 1,677 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h.
The force wipe · high confidence
usual gap1.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
Coming wipes
6d 14hThu 5 Nov, 19:00 UTCFW
8d 10hSat 7 Nov, 14:40 UTC
22d 10hSat 21 Nov, 14:40 UTC
34d 14hThu 3 Dec, 19:00 UTCFW
36d 10hSat 5 Dec, 14:40 UTC
The first 48 hours of its last wipes
Sat 10 OctSat 10 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 14:40 UTC19d ago
2
–
running
1
Sat 10 Oct, 08:20 UTC19d ago
2
–
0.3 days
0
Fri 9 Oct, 15:49 UTC20d ago
2
–
0.7 days
0
Sat 3 Oct, 10:17 UTC26d ago
2
halved by day 2
6.2 days
0
Wed 30 Sep, 19:08 UTC29d ago
2
–
2.6 days
2
Tue 29 Sep, 17:16 UTC30d ago
2
–
1.1 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does MobWars Test | Dev Server sit?
The EU tag on MobWars Test | Dev Server puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 134.255.255.19:28042 is the address to use.
How dependable is MobWars Test | Dev Server, and is it online at the moment?
The server is up: MobWars Test | Dev Server is online now. According to its reported uptime, the last restart was about 19 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 18 September 2026.
Does MobWars Test | Dev Server perform well?
It never fell below 106 server fps in the last 48 hours, averaging 174. At its peak, it held 78,591 entities, including buildings, deployables and all else in the world. Up to 2,578 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is MobWars Test | Dev Server running?
The server MobWars Test | Dev Server is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does MobWars Test | Dev Server reset?
Its tag sets the prediction, as the record holds too few of MobWars Test | Dev Server's wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 19 days 13 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on MobWars Test | Dev Server?
Across its recent wipes, the busiest moments averaged 2 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
What position does MobWars Test | Dev Server hold in the rankings?
In Europe, MobWars Test | Dev Server is #2,412, and overall it is #13,538 on player hours over the last seven days, in the top 61% of all ranked servers.
Is MobWars Test | Dev Server a busy server?
Right now, 0 players are on MobWars Test | Dev Server, which has 10 slots. The seven-day average is 0 players, with a peak of 1.
Tags
What do MobWars Test | Dev Server's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser are the tags MobWars Test | Dev Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature MobWars Test | Dev Server?
Rust Server Score lists that include MobWars Test | Dev Server: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
How is MobWars Test | Dev Server set up, and what rules does it keep?
You will find no gather rate in the name of MobWars Test | Dev Server. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
MobWars Test | Dev Server runs which map?
A procedural map of size 3,500 and seed 1337, generated by the game, is what MobWars Test | Dev Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto MobWars Test | Dev Server?
To connect, start Rust, press F1, and type client.connect 134.255.255.19:28042. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/PGVAcSnxF4.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).