On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#12,772top 57% · #450 in EA
Last wipe3d agomonthly schedule
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
43/ 100
F
Working its way up from the back of the class: #12,772 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 137 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 57% of all ranked servers, top 84% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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W····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
6d 14hThu 5 Nov, 19:00 UTCFW
34d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 16:14 UTC3d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rust::Hosted by Cybrancee.com based in?
The EA tag on Rust::Hosted by Cybrancee.com puts it in Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 135.148.137.228:60405 is the address to use.
How reliable is Rust::Hosted by Cybrancee.com, and is it up?
The server is up: Rust::Hosted by Cybrancee.com is online now. According to its reported uptime, the last restart was about 3 days 6 hours ago. It was up 71 of 72 hours over the last 3 full days, which is 99% of the time. The first sighting by Rust Server Score was on 26 October 2026.
Is Rust::Hosted by Cybrancee.com smooth to play on?
It averaged 137 server fps over the last 48 hours, with a low of 26. Buildings, deployables and everything else in the world added up to as many as 124,379 entities. Up to 4,523 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rust::Hosted by Cybrancee.com sit?
You will find Rust::Hosted by Cybrancee.com on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Rust::Hosted by Cybrancee.com wipe its map?
Once a month, Rust::Hosted by Cybrancee.com wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 3 days 8 hours. The tags show a monthly wipe schedule.
What happens on Rust::Hosted by Cybrancee.com when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 46 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Rust::Hosted by Cybrancee.com sit among Rust servers?
In Asia, Rust::Hosted by Cybrancee.com is #450, and overall it is #12,772 on player hours over the last seven days, in the top 57% of all ranked servers.
Is Rust::Hosted by Cybrancee.com a busy server?
With 100 slots available, Rust::Hosted by Cybrancee.com currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 14:00 UTC, with 1 players.
Lists and filters
What do Rust::Hosted by Cybrancee.com's tags stand for?
You'll see Rust::Hosted by Cybrancee.com tagged with gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; EA (East Asia): In the server browser it appears under East Asia in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust::Hosted by Cybrancee.com appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rust::Hosted by Cybrancee.com among them: Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server rules
What settings and rules apply on Rust::Hosted by Cybrancee.com?
The name of Rust::Hosted by Cybrancee.com gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Rust::Hosted by Cybrancee.com runs which map?
The game generates the procedural map on Rust::Hosted by Cybrancee.com at size 4,500 with seed 1302653650. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Rust::Hosted by Cybrancee.com?
Enter client.connect 135.148.137.228:60405 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,EA,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).