On the class lists: F (30), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#7,111top 32% · #1995 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,111 on player hours.
Uptimehours on the list, last 48
38/ 100
F
Attendance needs work: on the list only 18 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 942 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
14d 6hThu 12 Nov, 16:05 UTC
35d 9hThu 3 Dec, 19:00 UTCFW
42d 6hThu 10 Dec, 16:05 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 42 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:05 UTC13d ago
1
–
running
0
Thu 1 Oct, 18:05 UTCFW27d ago
0
–
13.9 days
0
Thu 17 Sep, 16:19 UTC41d ago
2
halved by day 6
14.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++?
The EU tag on [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 136.148.209.42:27005.
Is [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ up, and how steady is its uptime?
At this moment, [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ is offline; the last time it was seen was 29 hours ago. The uptime it reports puts the last restart at about 21 hours ago. It was up 88% of the time over the last 7 full days, 148 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
The average over the last 48 hours was 60 server fps, and it never went below 56. Up to 136,011 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,632 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ sit?
You will find [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ wipe, and how often?
The wipe rhythm on [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ is every 4 weeks on Thursday at 16:05 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 13 days 17 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++?
Recent wipes have peaked at 1 players on average. Peak numbers came 42 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 6.
Player numbers
Where does [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ sit among Rust servers?
Over the last seven days, [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ has #7,111 for player hours, in the top 32% of all ranked servers and #1,995 in Europe.
Is [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ a busy server?
It has been 29 hours since [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 0 players.
Tags
What is meant by the tags on [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Its slot count is 100; ts16 (Group limit): A team can hold 16 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe are the tags [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++?
These Rust Server Score lists count [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
How is [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ set up, and what rules does it keep?
The name of [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ gives no gather rate. The limit for a group is 16 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ uses?
A procedural map of size 4,500 and seed 1337, generated by the game, is what [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++ runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Stockholmia PVE.
Connecting
How should you connect to [EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++?
To connect, start Rust, press F1, and type client.connect 136.148.209.42:27005. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rust.stockholmia.online/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^p,^b,EU,^p,gmvanilla,cs168909,ts16
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersIts slot count is 100.
ts16
Group limitA team can hold 16 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).