A quiet classroom so far: 11 of 100 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #890 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
65/ 100
C+
Slows down under load at times: 39 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 76 places this week.
A fair term, with more to come.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 13% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
usual gap7.7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak34players, last three wipes
crowd held67%else halves by day 8
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 17 OctFri 9 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 31, 12 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 04:01 UTC11d ago
31
–
running
4
Fri 9 Oct, 04:06 UTC19d ago
33
✓ held half
8 days
4
Thu 1 Oct, 18:01 UTCFW27d ago
39
✓ held half
7.4 days
3
Wed 30 Sep, 18:00 UTC28d ago
39
–
1 days
8
Sun 20 Sep, 04:03 UTC38d ago
20
halved by day 8
10.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits sit?
You'll see [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 136.243.33.183:28000 is the address to use.
Is [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits up, and how steady is its uptime?
The server is up: [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits is online now. According to its reported uptime, the last restart was about 5 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits run?
The average over the last 48 hours was 39 server fps, and it never went below 32. Buildings, deployables and everything else in the world added up to as many as 241,445 entities. Memory use reached up to 6,916 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits on?
The server [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits wipe, and how often?
Once a month, [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 11 days 18 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits?
Recent wipes have peaked at 34 players on average. Peak numbers came 12 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 67% of its recent wipes. The crowd dropped below half by day 8 in the wipes where it did not hold.
Player count
Where does [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits place in the wider field of Rust servers?
In Europe, [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits is #389, and overall it is #890 on player hours over the last seven days, in the top 4% of all ranked servers.
How many players does [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits usually have?
[EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits is showing 19 players right now, with 100 slots in total. The seven-day average is 11 players, with a peak of 39. The busiest time in the last 48 hours was 17:00 UTC, with an average of 24 players.
Tags
What is meant by the tags on [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts50 (Group limit): A team can hold 50 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it appears under Europe are the tags [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
No other server we track uses the uclezia.com hostname that [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits publishes.
Which lists and filters on Rust Server Score show [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits?
Rust Server Score lists that include [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average.
Rules and settings
Which rules does [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits enforce, and what are its settings?
The name of [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits gives no gather rate. A group here can reach 50 players. You get roleplay here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
[EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits runs a game-generated procedural map at size 4,250, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Uclezia Generated Maps.
How to join
What is the way to join [EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits?
Enter client.connect 136.243.33.183:28000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/u4pkx7QCaK.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,^r,EU,^p,gmrust,cs168909,ts50
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts50
Group limitA team can hold 50 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); population is the one to work on (F).