On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 5
Rank#3,111top 14% · #1161 in EU
Last wipe27d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,111 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 88 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 550 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
7d 22hThu 5 Nov, 19:00 UTCFW
35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:05 UTCFW27d ago
4
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
In Europe, according to its own listing, sits [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 136.243.54.148:2365.
How dependable is [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events, and is it online at the moment?
Right now, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events is online. According to its reported uptime, the last restart was about 12 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events smooth to play on?
It averaged 88 server fps over the last 48 hours, with a low of 14. Buildings, deployables and everything else in the world added up to as many as 122,370 entities. Memory use reached up to 4,683 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events on?
You will find [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events reset?
[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 2 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
Across its recent wipes, the busiest moments averaged 4 players. 19 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events place in the wider field of Rust servers?
In Europe, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events is #1,161, and overall it is #3,111 on player hours over the last seven days, in the top 14% of all ranked servers.
What does the population on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events look like?
With 100 slots available, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events currently has 1 players. Averaging 1 players over seven days, it peaked at 5. The busiest time in the last 48 hours was 19:00 UTC, with an average of 2 players.
Tags
What is meant by the tags on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
You'll see [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser; sc1 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
Rust Server Score lists that include [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
You will find no gather rate in the name of [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events runs which map?
A procedural map of size 4,000 and seed 304626451, generated by the game, is what [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
Enter client.connect 136.243.54.148:2365 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://store.quackplay.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^p,^m,EU,^p,gmrust,cs168909,sc1,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Other
sc1
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).