On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak –
Rank#15,400top 69%
Last wipe43d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 110 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 170 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 14 Sep, 07:56 UTC43d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| sit?
The name of [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| points to Europe, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 136.243.70.252:28035.
How reliable is [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|, and is it up?
The server is up: [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| is online now. About 16 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| perform well?
It never fell below 101 server fps in the last 48 hours, averaging 110. At its peak, it held 70,754 entities, including buildings, deployables and all else in the world. At its highest, it used 4,596 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| sit?
You will find [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| on Rust network protocol 2633 and build 162929, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| wipe its map?
There are too few wipes on record for [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 43 days 13 hours.
What should you expect from wipe day on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| place in the wider field of Rust servers?
In the top 69% of all ranked servers, [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| sits at #15,400 for player hours over the last seven days.
What does the population on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| look like?
Right now, 0 players are on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|, which has 30 slots. Over the past seven days, the average player count was 0.
Tags and filters
What do [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|'s tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?
These Rust Server Score lists count [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| enforce, and what are its settings?
The name of [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| gives no gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
[GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| runs which map?
[GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| runs a game-generated procedural map at size 3,500, seed 648252. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?
To connect, start Rust, press F1, and type client.connect 136.243.70.252:28035. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2633,^p,^v,gmrust,cs162929,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max players30 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs162929
BuildBuild number: 162929.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).