On the class lists: C (62), with population over 48 hours and no performance mark.
Players now5/ 1005% full
7-day average3peak 11
Rank#1,873top 8%
Last wipe26d agomonthly schedule
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 3 of 100 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,873 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
93/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 190 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h.
The force wipe · high confidence
wipe-day peak11players, last three wipes
Coming wipes
8d 23hThu 5 Nov, 19:00 UTCFW
36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:42 UTCFW26d ago
11
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [GER] ZUFLUCHT [PVE], but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 136.243.93.125:28055.
How dependable is [GER] ZUFLUCHT [PVE], and is it online at the moment?
The server is up: [GER] ZUFLUCHT [PVE] is online now. According to its reported uptime, the last restart was about 3 hours ago. For the last 7 full days, it was up 164 of 168 hours, or 98% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [GER] ZUFLUCHT [PVE] smooth to play on?
It never fell below 45 server fps in the last 48 hours, averaging 56. Up to 108,070 entities were in the world, covering buildings, deployables and the rest. Up to 4,856 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does [GER] ZUFLUCHT [PVE] sit?
The server [GER] ZUFLUCHT [PVE] is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [GER] ZUFLUCHT [PVE] reset?
The force wipe each month is the only wipe [GER] ZUFLUCHT [PVE] takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 26 days 2 hours. Its tags record that it wipes monthly.
What happens on [GER] ZUFLUCHT [PVE] when wipe day arrives?
Recent wipes have peaked at 11 players on average. Peak numbers came 2 hours into the latest wipe.
Player numbers
Where does [GER] ZUFLUCHT [PVE] place in the wider field of Rust servers?
In the top 8% of all ranked servers, [GER] ZUFLUCHT [PVE] sits at #1,873 for player hours over the last seven days.
What does the population on [GER] ZUFLUCHT [PVE] look like?
[GER] ZUFLUCHT [PVE] is showing 5 players right now, with 100 slots in total. Averaging 3 players over seven days, it peaked at 11. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 8 players.
Tags and filters
What is meant by the tags on [GER] ZUFLUCHT [PVE]?
You'll see [GER] ZUFLUCHT [PVE] tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [GER] ZUFLUCHT [PVE]?
Rust Server Score lists that include [GER] ZUFLUCHT [PVE]: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does [GER] ZUFLUCHT [PVE] enforce, and what are its settings?
You will find no gather rate in the name of [GER] ZUFLUCHT [PVE]. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on [GER] ZUFLUCHT [PVE]?
[GER] ZUFLUCHT [PVE] runs a game-generated procedural map at size 5,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Skull-Factory.
How to join
How do you get onto [GER] ZUFLUCHT [PVE]?
Enter client.connect 136.243.93.125:28055 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://zuflucht-rust.de/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).