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Every Rust server graded on real, live numbers. 74,965 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 138.201.33.101:28045
Name of server

CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests

RegisterPresentOnline
RegionEU
Address138.201.33.101:28045
Last checked10m ago
1x biweekly wipes moddedoxidepve
Launch Rust and join Website
Overall grade

Steady

62 out of 100, the average of 6 subjects

On the class lists: D (54), with population over 48 hours and no performance mark.

Players now 0/ 77 0% full
7-day average1peak 5
Rank#3,008top 14% · #1132 in EU
Last wipe13d agobiweekly schedule
Next wipe3hThu 29 Oct, 18:04 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 77 on average. Plenty of space to grow.
Standingrank on player hours 86/ 100 Holds a respectable place: #3,008 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 104 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 42/ 100 Slipped a little: down 476 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 39% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:04 UTC, in 3h. Its biweekly schedule tag · low confidence

usual gap6.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 6

Coming wipes

  • 3hThu 29 Oct, 18:04 UTC
  • 7d 4hThu 5 Nov, 19:00 UTCFW
  • 14d 3hThu 12 Nov, 18:04 UTC
  • 28d 3hThu 26 Nov, 18:04 UTC
  • 35d 4hThu 3 Dec, 19:00 UTCFW
  • 42d 3hThu 10 Dec, 18:04 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:04 UTC13d ago 6 – running 4
Thu 1 Oct, 18:37 UTC FW27d ago 6 held half 14 days 0
Fri 18 Sep, 22:16 UTC40d ago 5 halved by day 6 12.8 days 0
Fri 18 Sep, 13:06 UTC41d ago 5 – 0.4 days 5
Thu 17 Sep, 20:03 UTC41d ago 5 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 243 on average
230 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 49 on average
57 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 28 on average
21 / 200
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid
EU · groups of 10+ · biweekly · 26 on average
25 / 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME
EU · groups of 8+ · biweekly · 26 on average
9 / 50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events
EU · groups of 8+ · biweekly · 24 on average
2 / ?

Quick answers

from the figures on this page

About the server

In what location does CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests sit?

You'll see CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 138.201.33.101:28045.

Is CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests up, and how steady is its uptime?

The server is up: CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests is online now. About 22 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Does CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests perform well?

The average over the last 48 hours was 104 server fps, and it never went below 3. Up to 118,778 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,459 MB of memory. Players feel lag when fps drops and entities pile up.

Which Rust version is CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests running?

The server CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

On what schedule does CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests reset?

Too few wipes on CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests are recorded to confirm the schedule, so its tag guides the prediction. Thursday 29 October at 18:04 UTC is the date set for its next wipe. 13 days 20 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.

What happens on CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests when wipe day arrives?

Recent wipes have peaked at 6 players on average. The crowd on the latest wipe was largest 3 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 6 in the wipes where it did not hold.

Player count

What position does CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests hold in the rankings?

In Europe, CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests is #1,132, and overall it is #3,008 on player hours over the last seven days, in the top 14% of all ranked servers.

Is CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests a busy server?

CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests is showing 0 players right now, with 77 slots in total. The seven-day average is 1 players, with a peak of 5. The highest average in the last 48 hours came at 16:00 UTC, with 3 players.

Tags and filters

What do CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests's tags stand for?

The game's browser takes its cue from the tags CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests has set: gmrust (Game mode): Survival in the standard Rust style; mp77 (Max players): Its slot count is 77; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Who is behind CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests?

2 other servers we track also use a cobaltcove.io hostname, so they and CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests most likely share an operator.

Which Rust Server Score filters and lists feature CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests?

Rust Server Score lists that include CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 1x.

Server rules

What settings and rules apply on CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests?

CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests sets gather at 1x, as its name suggests. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests uses?

The game generates the procedural map on CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests at size 4,000 with seed 1927441030. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

How should you connect to CobaltCove.io PvE x1 | Skills | Bots | Raid Bases | Quests?

To connect, start Rust, press F1, and type client.connect 138.201.33.101:28045. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://cobaltcove.io.

Server tags

what each one means

Published as mp77,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp77
Max players Its slot count is 77.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Region

EU
Europe You will find it under Europe in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.