Working its way up from the back of the class: #16,000 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 835 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 14:24 UTC27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [TW][PvE] PreuBen - Build Survive?
No region tag appears for [TW][PvE] PreuBen - Build Survive, but the name suggests Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 139.99.22.15:28716 is the address to use.
Is [TW][PvE] PreuBen - Build Survive up, and how steady is its uptime?
At this moment, [TW][PvE] PreuBen - Build Survive is offline; the last time it was seen was 26 days 12 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 2 October 2026.
Which Rust version is [TW][PvE] PreuBen - Build Survive running?
Rust network protocol 2634 and build 166586 on Linux is what [TW][PvE] PreuBen - Build Survive runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [TW][PvE] PreuBen - Build Survive reset?
The record holds too few of [TW][PvE] PreuBen - Build Survive's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 27 days 12 hours.
What happens on [TW][PvE] PreuBen - Build Survive when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does [TW][PvE] PreuBen - Build Survive place in the wider field of Rust servers?
Over the last seven days, [TW][PvE] PreuBen - Build Survive has #16,000 for player hours, in the top 70% of all ranked servers.
How many players does [TW][PvE] PreuBen - Build Survive usually have?
The last sighting of [TW][PvE] PreuBen - Build Survive was 26 days 12 hours ago, and it is offline right now.
Tags
How should you read the tags on [TW][PvE] PreuBen - Build Survive?
You'll see [TW][PvE] PreuBen - Build Survive tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp64 (Max players): 64 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166586 (Build): This runs on build 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [TW][PvE] PreuBen - Build Survive?
These Rust Server Score lists count [TW][PvE] PreuBen - Build Survive among them: Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is [TW][PvE] PreuBen - Build Survive set up, and what rules does it keep?
You will find no gather rate in the name of [TW][PvE] PreuBen - Build Survive. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server does not run VAC, Valve's anti-cheat.
Which map is in play on [TW][PvE] PreuBen - Build Survive?
A procedural map of size 1,000 and seed 2, generated by the game, is what [TW][PvE] PreuBen - Build Survive runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join [TW][PvE] PreuBen - Build Survive?
Enter client.connect 139.99.22.15:28716 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/Preuben.
Server tags
what each one means
Published asmp64,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp64
Max players64 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166586
BuildThis runs on build 166586.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).