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Every Rust server graded on real, live numbers. 102,609 players on the roll · 11,866 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 142.132.156.174:28038
Name of server

My ChipHead Server

RegisterPresentOnline
Region–
Address142.132.156.174:28038
Last checked10m ago
monthly wipes vanilla
Launch Rust and join Website
Overall grade

Working towards

47 out of 100, the average of 5 subjects

On the class lists: F (34), with population over 48 hours and no performance mark.

Players now 0/ 40 0% full
7-day average0peak –
Rank#15,289top 69%
Last wipe10d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,289 on player hours.
Uptimehours on the list, last 48 54/ 100 Attendance needs work: on the list only 26 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 219 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 164 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123416:0022:0003:0008:0013:0018:00

Hourly average and peak, UTC.

Server performance

010020030040016:0022:0003:0008:0013:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
385 / 425
Rusty Moose |EU Monthly|
EU · groups of 12+ · monthly · 212 on average
253 / 300
[EU East] Facepunch 4
EU · groups of 8+ · monthly · 162 on average
136 / 350
[EU] Facepunch 1
EU · groups of 8+ · monthly · 160 on average
188 / 400
Rustopia.gg - US Large
NA · groups of 16+ · monthly · 126 on average
91 / 200
Rustafied.com - EU Long - Large
EU · groups of 16+ · monthly · 124 on average
115 / 150

Quick answers

from the figures on this page

Server facts

In what location does My ChipHead Server sit?

My ChipHead Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 142.132.156.174:28038.

Is My ChipHead Server up, and how steady is its uptime?

You can join now: My ChipHead Server is online. The uptime it reports puts the last restart at about 26 hours ago. It was up 4% of the time over the last 7 full days, 7 of 168 hours. On 19 October 2026, Rust Server Score saw it for the first time.

Does My ChipHead Server perform well?

It never fell below 192 server fps in the last 48 hours, averaging 219. Up to 46,706 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,860 MB. When fps is low and entities climb, that is lag to players.

Which Rust version is My ChipHead Server running?

The server My ChipHead Server is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Resets

On what schedule does My ChipHead Server reset?

The estimate for My ChipHead Server's next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 10 days 5 hours have passed since this world was made. Its tags record that it wipes monthly.

Player numbers

Where does My ChipHead Server place in the wider field of Rust servers?

Over the last seven days, My ChipHead Server has #15,289 for player hours, in the top 69% of all ranked servers.

What does the population on My ChipHead Server look like?

With 40 slots available, My ChipHead Server currently has 0 players. Over the past seven days, the average player count was 0.

Lists and filters

What do My ChipHead Server's tags stand for?

gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules are the tags My ChipHead Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature My ChipHead Server?

These Rust Server Score lists count My ChipHead Server among them: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Rules and settings

Which rules does My ChipHead Server enforce, and what are its settings?

Nothing in the name of My ChipHead Server states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

My ChipHead Server runs which map?

My ChipHead Server runs a game-generated procedural map at size 3,000, seed 55836. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How do you get onto My ChipHead Server?

To connect, start Rust, press F1, and type client.connect 142.132.156.174:28038. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://chiphead.tech.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp40
Max players 40 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.