On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#6,662top 30%
Last wipe6h agono schedule published
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,662 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 103 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 2,034 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap21 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 5
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
20d 17hThu 19 Nov, 08:58 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
41d 17hThu 10 Dec, 08:58 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 08:58 UTC6h ago
–
–
running
0
Thu 15 Oct, 09:01 UTC14d ago
4
–
–
1
Thu 1 Oct, 18:15 UTCFW27d ago
2
halved by day 8
13.6 days
0
Thu 17 Sep, 07:53 UTC42d ago
7
halved by day 1
14.4 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rustomatic | Oldskool Hardcore | Bi-weekly based in?
No region is published for Rustomatic | Oldskool Hardcore | Bi-weekly. Rust Server Score takes the server's word for its location and does not trace the hardware. 142.132.217.116:28025 is the address to use.
Is Rustomatic | Oldskool Hardcore | Bi-weekly up, and how steady is its uptime?
Right now, Rustomatic | Oldskool Hardcore | Bi-weekly is online. According to its reported uptime, the last restart was about 5 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Rustomatic | Oldskool Hardcore | Bi-weekly smooth to play on?
The average over the last 48 hours was 103 server fps, and it never went below 63. Buildings, deployables and everything else in the world added up to as many as 106,177 entities. Memory use reached up to 3,660 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Rustomatic | Oldskool Hardcore | Bi-weekly running?
Rust network protocol 2635 and build 168909 on Linux is what Rustomatic | Oldskool Hardcore | Bi-weekly runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Rustomatic | Oldskool Hardcore | Bi-weekly wipe its map?
Wipes come every 3 weeks on Thursday at 08:58 UTC on Rustomatic | Oldskool Hardcore | Bi-weekly. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 6 hours.
What should you expect from wipe day on Rustomatic | Oldskool Hardcore | Bi-weekly?
Recent wipes have peaked at 4 players on average. The crowd on the latest wipe was largest 2 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.
Player numbers
What position does Rustomatic | Oldskool Hardcore | Bi-weekly hold in the rankings?
In the top 30% of all ranked servers, Rustomatic | Oldskool Hardcore | Bi-weekly sits at #6,662 for player hours over the last seven days.
How many players does Rustomatic | Oldskool Hardcore | Bi-weekly usually have?
With 100 slots available, Rustomatic | Oldskool Hardcore | Bi-weekly currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days.
Lists and filters
How should you read the tags on Rustomatic | Oldskool Hardcore | Bi-weekly?
The game's browser takes its cue from the tags Rustomatic | Oldskool Hardcore | Bi-weekly has set: gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp100 (Max players): Its slot count is 100; ts0 (Group limit): You cannot form teams here; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod). At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rustomatic | Oldskool Hardcore | Bi-weekly?
Rust Server Score lists that include Rustomatic | Oldskool Hardcore | Bi-weekly: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore; Server tag: Oxide ^o; Last wipe: In the last 24 hours.
Rules and settings
How is Rustomatic | Oldskool Hardcore | Bi-weekly set up, and what rules does it keep?
Nothing in the name of Rustomatic | Oldskool Hardcore | Bi-weekly states a gather rate. It publishes no limit on group size. You get hardcore here, Facepunch's most punishing mode. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rustomatic | Oldskool Hardcore | Bi-weekly?
The game generates the procedural map on Rustomatic | Oldskool Hardcore | Bi-weekly, at size 4,250.
Getting in
What is the way to join Rustomatic | Oldskool Hardcore | Bi-weekly?
To connect, start Rust, press F1, and type client.connect 142.132.217.116:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.rustomatic.eu.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o
Game
gmhardcore
Game modeThe ruleset is hardcore, the harsher one.
mp100
Max playersIts slot count is 100.
ts0
Group limitYou cannot form teams here.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).