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Every Rust server graded on real, live numbers. 94,129 players on the roll · 11,851 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 142.91.102.135:25043
Name of server

Sri Lankan Rust Community | SEA Main | Powered by CyberNex

RegisterPresentOnline
Region–
Address142.91.102.135:25043
Last checked11m ago
vanilla
Launch Rust and join Website
Overall grade

Not there yet

37 out of 100, the average of 5 subjects

On the class lists: F (24), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe8h agono schedule published
Next wipe3hThu 29 Oct, 19:14 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48 17/ 100 Attendance needs work: on the list only 8 of the last 48 hours.
Performanceserver fps, last 48 hours 89/ 100 Mostly smooth: 54 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 219 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A−); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
0123407:0008:0010:0011:0013:0014:00Wiped Thu 29 Oct, 07:13 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
025507510007:0008:0010:0011:0013:0014:00Wiped Thu 29 Oct, 07:13 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 19:14 UTC, in 3h. Every Thursday at 07:13 and every Thursday at 19:14 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  • 3hThu 29 Oct, 19:14 UTC
  • 7d 3hThu 5 Nov, 19:00 UTCFW
  • 13d 15hThu 12 Nov, 07:13 UTC
  • 14d 3hThu 12 Nov, 19:14 UTC
  • 20d 15hThu 19 Nov, 07:13 UTC
  • 21d 3hThu 19 Nov, 19:14 UTC
  • 27d 15hThu 26 Nov, 07:13 UTC
  • 28d 3hThu 26 Nov, 19:14 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 07:13 UTC8h ago – – running 0
Thu 22 Oct, 19:14 UTC6d ago 0 – – 0
Thu 22 Oct, 07:14 UTC7d ago 0 – 0.5 days 0
Thu 15 Oct, 19:14 UTC13d ago 0 – 6.5 days 0
Thu 15 Oct, 07:15 UTC14d ago 0 – 0.5 days 0
Thu 8 Oct, 19:13 UTC20d ago 0 – 6.5 days 0
Thu 8 Oct, 07:14 UTC21d ago 0 – 0.5 days 0
Tue 6 Oct, 19:15 UTC22d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main
EA · groups of 16+ · weekly · 181 on average
441 / 450
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com
EA · groups of 16+ · weekly · 119 on average
28 / 550
Rustoria.co - SEA Long
EA · groups of 12+ · monthly · 103 on average
65 / 200
Rustafied.com - SEA Main
EA · groups of 16+ · weekly · 82 on average
233 / 450
Rustoria.co - SEA Medium | JUST WIPED 29.10
EA · no group limit · 65 on average
78 / 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]
EA · groups of 8+ · weekly · 53 on average
23 / 200

Quick answers

from the figures on this page

Server details

In what location does Sri Lankan Rust Community | SEA Main | Powered by CyberNex sit?

The name of Sri Lankan Rust Community | SEA Main | Powered by CyberNex points to Asia, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 142.91.102.135:25043.

How reliable is Sri Lankan Rust Community | SEA Main | Powered by CyberNex, and is it up?

You can join now: Sri Lankan Rust Community | SEA Main | Powered by CyberNex is online. About 7 hours ago, it restarted, based on the uptime it reports. It was up 11% of the time over the last 7 full days, 18 of 168 hours. The first sighting by Rust Server Score was on 6 October 2026.

Is Sri Lankan Rust Community | SEA Main | Powered by CyberNex smooth to play on?

It averaged 54 server fps over the last 48 hours, with a low of 44. At its peak, it held 209,091 entities, including buildings, deployables and all else in the world. At its highest, it used 4,189 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does Sri Lankan Rust Community | SEA Main | Powered by CyberNex sit?

You will find Sri Lankan Rust Community | SEA Main | Powered by CyberNex on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

How frequently does Sri Lankan Rust Community | SEA Main | Powered by CyberNex wipe its map?

The wipe rhythm on Sri Lankan Rust Community | SEA Main | Powered by CyberNex is every Thursday at 07:13 and every Thursday at 19:14 UTC. It is due to wipe next on Thursday 29 October at 19:14 UTC. It has been running its current world for 8 hours.

What happens on Sri Lankan Rust Community | SEA Main | Powered by CyberNex when wipe day arrives?

Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.

Player count

Where does Sri Lankan Rust Community | SEA Main | Powered by CyberNex place in the wider field of Rust servers?

In the top 69% of all ranked servers, Sri Lankan Rust Community | SEA Main | Powered by CyberNex sits at #15,344 for player hours over the last seven days.

Is Sri Lankan Rust Community | SEA Main | Powered by CyberNex a busy server?

With 100 slots available, Sri Lankan Rust Community | SEA Main | Powered by CyberNex currently has 0 players. For the last seven days, the average number of players was 0.

Lists and filters

How should you read the tags on Sri Lankan Rust Community | SEA Main | Powered by CyberNex?

The game's browser takes its cue from the tags Sri Lankan Rust Community | SEA Main | Powered by CyberNex has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Sri Lankan Rust Community | SEA Main | Powered by CyberNex appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Sri Lankan Rust Community | SEA Main | Powered by CyberNex: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

How is Sri Lankan Rust Community | SEA Main | Powered by CyberNex set up, and what rules does it keep?

The name of Sri Lankan Rust Community | SEA Main | Powered by CyberNex gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.

Sri Lankan Rust Community | SEA Main | Powered by CyberNex runs which map?

The game generates the procedural map on Sri Lankan Rust Community | SEA Main | Powered by CyberNex at size 6,000 with seed 278016666. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How should you connect to Sri Lankan Rust Community | SEA Main | Powered by CyberNex?

To connect, start Rust, press F1, and type client.connect 142.91.102.135:25043. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://cybernex.lk/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players Its slot count is 100.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.