On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average2peak 8
Rank#2,425top 11%
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,425 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
81/ 100
B+
Mostly smooth: 49 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 528 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
wipe-day peak19players, last three wipes
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 19, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:05 UTCFW27d ago
19
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels based in?
No region is published for Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 144.48.104.165:28015 is the address to use.
How dependable is Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels, and is it online at the moment?
Right now, Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels is online. About 21 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels run?
It averaged 49 server fps over the last 48 hours, with a low of 21. At its peak, it held 230,251 entities, including buildings, deployables and all else in the world. Up to 5,388 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels sit?
You will find Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels wipe its map?
Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 18 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels?
The average peak on its recent wipes was 19 players. Peak numbers came 5 hours into the latest wipe.
Population
Where does Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels place in the wider field of Rust servers?
Over the last seven days, Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels has #2,425 for player hours, in the top 11% of all ranked servers.
Is Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels a busy server?
Right now, 0 players are on Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels, which has 100 slots. It peaked at 8 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 5 players.
Lists and filters
What is meant by the tags on Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels?
The game's browser takes its cue from the tags Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels enforce, and what are its settings?
Going by its name, Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels runs 4x gather. With no change from the game default, groups take up to 8 players. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels uses?
A procedural map of size 5,500 and seed 1337, generated by the game, is what Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
What is the way to join Relaxed Rust - PVE - 4x/RaidBases/Zombies/Town/ZLevels?
Enter client.connect 144.48.104.165:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://RelaxedRust.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).