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Every Rust server graded on real, live numbers. 67,745 players on the roll · 11,776 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 144.6.253.187:28015
Name of server

[AU] Meltdown

RegisterAbsentOffline
Region–
Address144.6.253.187:28015
Last checked25d ago
teams off moddedcarbonhardcore
Launch Rust and join
Overall grade

Not there yet

36 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#14,746top 65%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 35/ 100 Working its way up from the back of the class: #14,746 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 37/ 100 Slipped a little: down 3,973 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Alone & Afraid
OC · no group limit · biweekly · 2 on average
4 / 50
Rustafied.com - AU Hardcore
OC · no group limit · weekly · 4 on average
4 / 100
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 145 on average
503 / 700
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 121 on average
54 / 100
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 51 on average
86 / 150

Quick answers

from the figures on this page

Server facts

Where in the world is [AU] Meltdown?

You won't find a region tag on [AU] Meltdown, but its name indicates Oceania. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 144.6.253.187:28015.

How dependable is [AU] Meltdown, and is it online at the moment?

At this moment, [AU] Meltdown is offline; the last time it was seen was 25 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 3 October 2026.

On what Rust version does [AU] Meltdown sit?

You will find [AU] Meltdown on Rust network protocol 2634 and build 166652, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does [AU] Meltdown reset?

The record holds too few of [AU] Meltdown's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 8 hours.

Player numbers

What position does [AU] Meltdown hold in the rankings?

Over the last seven days, [AU] Meltdown has #14,746 for player hours, in the top 65% of all ranked servers.

Is [AU] Meltdown a busy server?

It has been 25 days 22 hours since [AU] Meltdown was last seen, and it is offline right now.

Tags and filters

What is meant by the tags on [AU] Meltdown?

The game's browser takes its cue from the tags [AU] Meltdown has set: gmhardcore (Game mode): A harsher ruleset, hardcore; mp10 (Max players): Its slot count is 10; ts0 (Group limit): The team system is turned off; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does [AU] Meltdown appear in the Rust Server Score lists and filters?

Rust Server Score lists that include [AU] Meltdown: Oceania Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

Map and rules

How is [AU] Meltdown set up, and what rules does it keep?

The name of [AU] Meltdown gives no gather rate. No group limit is published. It runs hardcore, Facepunch's most punishing mode. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.

[AU] Meltdown runs which map?

The game generates a procedural map for [AU] Meltdown.

Getting in

How should you connect to [AU] Meltdown?

Enter client.connect 144.6.253.187:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp10
Max players Its slot count is 10.
ts0
Group limit The team system is turned off.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.