On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,373top 69%
Last wipe264d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,373 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 87 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 200 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for EpicLiO.com is ger, but no region is published. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 144.76.91.203:28215.
Is EpicLiO.com up, and how steady is its uptime?
Right now, EpicLiO.com is online. The uptime it reports puts the last restart at about 15 hours ago. It was up 156 of 168 hours over the last 7 full days, which is 93% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does EpicLiO.com perform well?
The average over the last 48 hours was 87 server fps, and it never went below 24. At its peak, it held 332,760 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,037 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is EpicLiO.com running?
You will find EpicLiO.com on Rust network protocol 2621 and build 142716, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does EpicLiO.com wipe, and how often?
The next wipe on EpicLiO.com is a projection from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 264 days 16 hours. Its tags list a monthly wipe schedule.
Player count
Where does EpicLiO.com sit among Rust servers?
Over the last seven days, EpicLiO.com has #15,373 for player hours, in the top 69% of all ranked servers.
What does the population on EpicLiO.com look like?
EpicLiO.com is showing 0 players right now, with 50 slots in total. A seven-day average of 0 players applies here.
Lists and filters
What is meant by the tags on EpicLiO.com?
The game's browser takes its cue from the tags EpicLiO.com has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2621 (Protocol): To get in, your game needs to be on the same version: the protocol is 2621; cs142716 (Build): This runs on build 142716; ptrak (Networking): The network layer is RakNet, standard for the game; $rger (Region code): It is filed under the region code ger; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^s (Softcore): Facepunch's easier ruleset means part of your inventory survives your death. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does EpicLiO.com appear in the Rust Server Score lists and filters?
Rust Server Score lists that include EpicLiO.com: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Server tag: Monthly ^m and Softcore ^s; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is EpicLiO.com set up, and what rules does it keep?
The name of EpicLiO.com gives no gather rate. The default of 8 players applies as the group cap. You get softcore here, Facepunch's gentler mode: part of your loot stays with you. You can raid other players and fight them. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on EpicLiO.com?
EpicLiO.com runs a game-generated procedural map at size 4,500, seed 160934937. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to EpicLiO.com?
To connect, start Rust, press F1, and type client.connect 144.76.91.203:28215. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$rger,v2621,^m,^s,gmrust,cs142716,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2621
ProtocolTo get in, your game needs to be on the same version: the protocol is 2621.
cs142716
BuildThis runs on build 142716.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rger
Region codeIt is filed under the region code ger.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^s
SoftcoreFacepunch's easier ruleset means part of your inventory survives your death.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).