On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#9,545top 43% · #2230 in EU
Last wipe5d agomonthly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,545 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 104 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU] PvE Mad | Zombies, Events & More sit?
You'll see [EU] PvE Mad | Zombies, Events & More listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 145.239.255.44:28015.
Is [EU] PvE Mad | Zombies, Events & More up, and how steady is its uptime?
You can join now: [EU] PvE Mad | Zombies, Events & More is online. About 5 days 14 hours ago, it restarted, based on the uptime it reports. It was up 120 of 120 hours over the last 5 full days, which is 100% of the time. It was first seen by Rust Server Score on 22 October 2026.
How well does [EU] PvE Mad | Zombies, Events & More run?
It never fell below 89 server fps in the last 48 hours, averaging 104. Up to 120,014 entities were in the world, covering buildings, deployables and the rest. Up to 5,949 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EU] PvE Mad | Zombies, Events & More on?
Rust network protocol 2635 and build 168909 on Linux is what [EU] PvE Mad | Zombies, Events & More runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does [EU] PvE Mad | Zombies, Events & More wipe, and how often?
the force wipe gives the basis for estimating [EU] PvE Mad | Zombies, Events & More's next wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 5 days 16 hours have passed since this world was made. Its tags list a monthly wipe schedule.
Population
What position does [EU] PvE Mad | Zombies, Events & More hold in the rankings?
Over the last seven days, [EU] PvE Mad | Zombies, Events & More has #9,545 for player hours, in the top 43% of all ranked servers and #2,230 in Europe.
Is [EU] PvE Mad | Zombies, Events & More a busy server?
Right now, 0 players are on [EU] PvE Mad | Zombies, Events & More, which has 100 slots. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 0 players.
Tags and filters
What do [EU] PvE Mad | Zombies, Events & More's tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it appears under Europe are the tags [EU] PvE Mad | Zombies, Events & More publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [EU] PvE Mad | Zombies, Events & More?
These Rust Server Score lists count [EU] PvE Mad | Zombies, Events & More among them: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Map and rules
How is [EU] PvE Mad | Zombies, Events & More set up, and what rules does it keep?
You will find no gather rate in the name of [EU] PvE Mad | Zombies, Events & More. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
[EU] PvE Mad | Zombies, Events & More runs which map?
[EU] PvE Mad | Zombies, Events & More runs a game-generated procedural map at size 4,500, seed 805547930. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join [EU] PvE Mad | Zombies, Events & More?
To connect, start Rust, press F1, and type client.connect 145.239.255.44:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).