On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now2/ 1002% full
7-day average3peak 9
Rank#1,881top 8%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 3 of 100 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,881 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 101 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 128 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap7.3 daysbetween real wipes
wipe-day peak8players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 1 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 10, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:53 UTCFW27d ago
10
–
running
3
Thu 24 Sep, 11:16 UTC34d ago
7
✓ held half
7.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Corrosion PvE 3x Raidable Bases | NPCs | Events | And More?
No region is published for Corrosion PvE 3x Raidable Bases | NPCs | Events | And More. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 147.135.8.148:28015 is the address to use.
Is Corrosion PvE 3x Raidable Bases | NPCs | Events | And More up, and how steady is its uptime?
The server is up: Corrosion PvE 3x Raidable Bases | NPCs | Events | And More is online now. According to its reported uptime, the last restart was about 16 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Corrosion PvE 3x Raidable Bases | NPCs | Events | And More perform well?
The average over the last 48 hours was 101 server fps, and it never went below 52. Up to 220,170 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 7,899 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Corrosion PvE 3x Raidable Bases | NPCs | Events | And More sit?
You will find Corrosion PvE 3x Raidable Bases | NPCs | Events | And More on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Corrosion PvE 3x Raidable Bases | NPCs | Events | And More wipe its map?
Corrosion PvE 3x Raidable Bases | NPCs | Events | And More has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 11 hours have passed since this world was made.
What happens on Corrosion PvE 3x Raidable Bases | NPCs | Events | And More when wipe day arrives?
Recent wipes have peaked at 8 players on average. 3 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
Where does Corrosion PvE 3x Raidable Bases | NPCs | Events | And More place in the wider field of Rust servers?
In the top 8% of all ranked servers, Corrosion PvE 3x Raidable Bases | NPCs | Events | And More sits at #1,881 for player hours over the last seven days.
What does the population on Corrosion PvE 3x Raidable Bases | NPCs | Events | And More look like?
Corrosion PvE 3x Raidable Bases | NPCs | Events | And More is showing 2 players right now, with 100 slots in total. The seven-day average is 3 players, with a peak of 9. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 8 players.
Lists and filters
What is meant by the tags on Corrosion PvE 3x Raidable Bases | NPCs | Events | And More?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts10 (Group limit): No team may go above 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Corrosion PvE 3x Raidable Bases | NPCs | Events | And More publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Corrosion PvE 3x Raidable Bases | NPCs | Events | And More?
These Rust Server Score lists count Corrosion PvE 3x Raidable Bases | NPCs | Events | And More among them: 3x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.
Map and rules
What settings and rules apply on Corrosion PvE 3x Raidable Bases | NPCs | Events | And More?
The name of Corrosion PvE 3x Raidable Bases | NPCs | Events | And More points to a 3x gather rate. The limit for a group is 10 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Corrosion PvE 3x Raidable Bases | NPCs | Events | And More runs which map?
The game generates the procedural map on Corrosion PvE 3x Raidable Bases | NPCs | Events | And More at size 5,000 with seed 272604. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Corrosion PvE 3x Raidable Bases | NPCs | Events | And More?
To connect, start Rust, press F1, and type client.connect 147.135.8.148:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/G6tRUer3R2.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts10
Group limitNo team may go above 10.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).