On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#6,758top 30% · #1965 in EU
Last wipe26d agomonthly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,758 on player hours.
Uptimehours on the list, last 48
23/ 100
F
Attendance needs work: on the list only 11 of the last 48 hours.
Performanceserver fps, last 48 hours
45/ 100
D
Needs to work on its frame rate: 27 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 198 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (B−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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WWWWWW·
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h.
The force wipe · high confidence
usual gap0.8 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 5
Coming wipes
8d 15hThu 5 Nov, 19:00 UTCFW
36d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Tue 20 OctTue 20 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 14:30 UTC7d ago
1
–
running
1
Tue 20 Oct, 07:18 UTC7d ago
1
–
0.3 days
0
Thu 8 Oct, 13:16 UTC19d ago
1
halved by day 5
11.8 days
1
Mon 5 Oct, 00:21 UTC23d ago
1
✓ held half
3.5 days
0
Sat 3 Oct, 05:28 UTC24d ago
1
–
1.8 days
0
Fri 2 Oct, 08:42 UTC25d ago
1
–
0.9 days
0
Thu 1 Oct, 15:16 UTC26d ago
1
–
0.7 days
0
Wed 30 Sep, 19:19 UTC27d ago
1
–
0.8 days
0
Wed 30 Sep, 07:45 UTC27d ago
1
–
0.5 days
0
Tue 29 Sep, 22:54 UTC28d ago
1
–
0.4 days
1
Tue 29 Sep, 15:21 UTC28d ago
1
–
0.3 days
0
Tue 29 Sep, 09:16 UTC28d ago
1
–
0.3 days
0
Mon 28 Sep, 16:58 UTC29d ago
1
–
0.7 days
0
Mon 28 Sep, 08:11 UTC29d ago
1
–
0.4 days
0
Sun 27 Sep, 15:33 UTC30d ago
1
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [GER] PVE | Rust in Peace | Event u. Testserver sit?
You'll see [GER] PVE | Rust in Peace | Event u. Testserver listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 147.93.162.127:28015.
How dependable is [GER] PVE | Rust in Peace | Event u. Testserver, and is it online at the moment?
You cannot join now: [GER] PVE | Rust in Peace | Event u. Testserver is offline, last seen 27 hours ago. About 1 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 130 of 168 hours, or 77% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does [GER] PVE | Rust in Peace | Event u. Testserver run?
It averaged 27 server fps over the last 48 hours, with a low of 7. Up to 182,883 entities were in the world, covering buildings, deployables and the rest. Up to 3,880 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does [GER] PVE | Rust in Peace | Event u. Testserver sit?
You will find [GER] PVE | Rust in Peace | Event u. Testserver on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does [GER] PVE | Rust in Peace | Event u. Testserver wipe, and how often?
[GER] PVE | Rust in Peace | Event u. Testserver wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 26 days 9 hours. Its tags list a monthly wipe schedule.
What happens on [GER] PVE | Rust in Peace | Event u. Testserver when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.
Player numbers
What position does [GER] PVE | Rust in Peace | Event u. Testserver hold in the rankings?
Over the last seven days, [GER] PVE | Rust in Peace | Event u. Testserver has #6,758 for player hours, in the top 30% of all ranked servers and #1,965 in Europe.
How many players does [GER] PVE | Rust in Peace | Event u. Testserver usually have?
The last sighting of [GER] PVE | Rust in Peace | Event u. Testserver was 27 hours ago, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 05:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on [GER] PVE | Rust in Peace | Event u. Testserver?
The game's browser takes its cue from the tags [GER] PVE | Rust in Peace | Event u. Testserver has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [GER] PVE | Rust in Peace | Event u. Testserver appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [GER] PVE | Rust in Peace | Event u. Testserver among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does [GER] PVE | Rust in Peace | Event u. Testserver enforce, and what are its settings?
The name of [GER] PVE | Rust in Peace | Event u. Testserver gives no gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [GER] PVE | Rust in Peace | Event u. Testserver uses?
A procedural map of size 4,500 and seed 1337, generated by the game, is what [GER] PVE | Rust in Peace | Event u. Testserver runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto [GER] PVE | Rust in Peace | Event u. Testserver?
To connect, start Rust, press F1, and type client.connect 147.93.162.127:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustinpeace.de.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (B−); population is the one to work on (F).