On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#4,915top 22% · #1691 in EU
Last wipe2d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,915 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
35/ 100
F
Needs to work on its frame rate: 21 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 5,821 places this week.
A term to build on.
Strongest in momentum (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers, top 58% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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··WWW··
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·WWFW··
···WW··
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W···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 26 OctSun 25 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 22:27 UTC2d ago
2
–
running
1
Sun 25 Oct, 21:17 UTC3d ago
2
–
1 days
1
Fri 9 Oct, 20:24 UTC19d ago
5
halved by day 1
16 days
0
Thu 8 Oct, 16:36 UTC20d ago
5
–
1.2 days
1
Fri 2 Oct, 15:26 UTC26d ago
1
–
6 days
1
Thu 1 Oct, 21:40 UTCFW27d ago
1
–
0.7 days
0
Thu 1 Oct, 11:51 UTC27d ago
7+1 queue
–
0.4 days
3
Wed 30 Sep, 15:50 UTC28d ago
7+1 queue
–
0.8 days
1
Wed 30 Sep, 08:01 UTC28d ago
7+1 queue
–
0.3 days
1
Tue 29 Sep, 15:59 UTC29d ago
3
–
0.7 days
25
Sun 27 Sep, 16:17 UTC31d ago
107
–
2 days
3
Sun 27 Sep, 08:15 UTC31d ago
107
–
0.3 days
0
Sat 26 Sep, 17:06 UTC32d ago
107
–
0.6 days
0
Fri 18 Sep, 18:28 UTC40d ago
1
halved by day 3
7.9 days
0
Thu 17 Sep, 15:57 UTC41d ago
1
–
1.1 days
0
Wed 16 Sep, 14:47 UTC42d ago
1
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 8+ · 1e+06x · weekly · 105 on average
14 / 300
Quick answers
from the figures on this page
Server facts
Where in the world is WARBANDITS.GG DOGFIGHT?
You'll see WARBANDITS.GG DOGFIGHT listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 148.251.232.50:28005 is the address to use.
Is WARBANDITS.GG DOGFIGHT up, and how steady is its uptime?
Right now, WARBANDITS.GG DOGFIGHT is online. According to its reported uptime, the last restart was about 3 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is WARBANDITS.GG DOGFIGHT smooth to play on?
It averaged 21 server fps over the last 48 hours, with a low of 5. At its peak, it held 29,149 entities, including buildings, deployables and all else in the world. Up to 2,260 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is WARBANDITS.GG DOGFIGHT running?
The server WARBANDITS.GG DOGFIGHT is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does WARBANDITS.GG DOGFIGHT wipe its map?
Once a month, WARBANDITS.GG DOGFIGHT wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 2 days 7 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on WARBANDITS.GG DOGFIGHT when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does WARBANDITS.GG DOGFIGHT place in the wider field of Rust servers?
Over the last seven days, WARBANDITS.GG DOGFIGHT has #4,915 for player hours, in the top 22% of all ranked servers and #1,691 in Europe.
What does the population on WARBANDITS.GG DOGFIGHT look like?
WARBANDITS.GG DOGFIGHT is showing 0 players right now, with 50 slots in total. Averaging 0 players over seven days, it peaked at 3. The highest average in the last 48 hours came at 23:00 UTC, with 1 players.
Lists and filters
How should you read the tags on WARBANDITS.GG DOGFIGHT?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe are the tags WARBANDITS.GG DOGFIGHT publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does WARBANDITS.GG DOGFIGHT appear in the Rust Server Score lists and filters?
These Rust Server Score lists count WARBANDITS.GG DOGFIGHT among them: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Map and rules
Which rules does WARBANDITS.GG DOGFIGHT enforce, and what are its settings?
The name of WARBANDITS.GG DOGFIGHT gives no gather rate. The group limit stays at the game's default of 8 players. You get combat training here, practice for aim and PvP, and loot is handed out. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map WARBANDITS.GG DOGFIGHT uses?
WARBANDITS.GG DOGFIGHT runs a game-generated procedural map at size 2,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join WARBANDITS.GG DOGFIGHT?
To connect, start Rust, press F1, and type client.connect 148.251.232.50:28005. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/ST4bPjk7fj.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^d,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (A+); wipes are the one to work on (F).