On the class lists: B− (70), with population over 48 hours and no performance mark.
Players now0/ 160% full
7-day average4peak 6
Rank#1,469top 7%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
28/ 100
F
A quiet classroom so far: 4 of 16 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,469 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
15/ 100
F
Needs to work on its frame rate: 9 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
70/ 100
B−
Climbing fast: up 585 places this week.
A fair term, with more to come.
Strongest in uptime (A+); performance is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1e+09x · weekly · 35 on average
55 / 200
Quick answers
from the figures on this page
Server details
Where in the world is Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
No region tag appears for Q1 - Aim Training / Matchmaking / Facechecks - EU Main, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 37.60.224.119:30115.
Is Q1 - Aim Training / Matchmaking / Facechecks - EU Main up, and how steady is its uptime?
Right now, Q1 - Aim Training / Matchmaking / Facechecks - EU Main is online. According to its reported uptime, the last restart was about 4 days 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Q1 - Aim Training / Matchmaking / Facechecks - EU Main perform well?
It averaged 9 server fps over the last 48 hours, with a low of 4. Buildings, deployables and everything else in the world added up to as many as 2,845 entities. Memory use reached up to 684 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Q1 - Aim Training / Matchmaking / Facechecks - EU Main running?
The server Q1 - Aim Training / Matchmaking / Facechecks - EU Main is on Rust network protocol 2633 and build 163207 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Q1 - Aim Training / Matchmaking / Facechecks - EU Main wipe its map?
The record holds too few of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 52 days.
Player count
What position does Q1 - Aim Training / Matchmaking / Facechecks - EU Main hold in the rankings?
In the top 7% of all ranked servers, Q1 - Aim Training / Matchmaking / Facechecks - EU Main sits at #1,469 for player hours over the last seven days.
How many players does Q1 - Aim Training / Matchmaking / Facechecks - EU Main usually have?
Q1 - Aim Training / Matchmaking / Facechecks - EU Main is showing 0 players right now, with 16 slots in total. Averaging 4 players over seven days, it peaked at 6. The highest average in the last 48 hours came at 14:00 UTC, with 5 players.
Tags
What do Q1 - Aim Training / Matchmaking / Facechecks - EU Main's tags stand for?
The game's browser takes its cue from the tags Q1 - Aim Training / Matchmaking / Facechecks - EU Main has set: gmrust (Game mode): Rust survival, played by the standard rules; mp16 (Max players): 16 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163207 (Build): This runs on build 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Q1 - Aim Training / Matchmaking / Facechecks - EU Main appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Q1 - Aim Training / Matchmaking / Facechecks - EU Main: European Rust servers, graded, Rust combat training servers, graded and Best community servers, graded. You can find it under these server-list filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does Q1 - Aim Training / Matchmaking / Facechecks - EU Main enforce, and what are its settings?
The name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map Q1 - Aim Training / Matchmaking / Facechecks - EU Main uses?
A procedural map of size 1,000 and seed 1337, generated by the game, is what Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Enter client.connect 37.60.224.119:30115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp16
Max players16 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163207
BuildThis runs on build 163207.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); performance is the one to work on (F).