On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 160% full
7-day average3peak 5
Rank#1,745top 8%
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
19/ 100
F
A quiet classroom so far: 3 of 16 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,745 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
16/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 130 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); performance is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1e+09x · weekly · 36 on average
74 / 200
Quick answers
from the figures on this page
Server facts
Which region is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun based in?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 37.60.224.119:30415.
How reliable is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, and is it up?
You can join now: EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is online. About 6 days 10 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?
The average over the last 48 hours was 10 server fps, and it never went below 4. At its peak, it held 2,845 entities, including buildings, deployables and all else in the world. At its highest, it used 776 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun running?
You will find EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on Rust network protocol 2633 and build 163207, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun reset?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 53 days 22 hours.
Population
What position does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun hold in the rankings?
In the top 8% of all ranked servers, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sits at #1,745 for player hours over the last seven days.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun a busy server?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is showing 0 players right now, with 16 slots in total. Averaging 3 players over seven days, it peaked at 5.
Tags and filters
How should you read the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
These Rust Server Score lists count EU | Deadzone Aimtrain | Facechecks/1v1/Speargun among them: European Rust servers, graded, Rust combat training servers, graded and Best community servers, graded. You can find it under these server-list filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun set up, and what rules does it keep?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map EU | Deadzone Aimtrain | Facechecks/1v1/Speargun uses?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs a game-generated procedural map at size 1,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Enter client.connect 37.60.224.119:30415 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp16
Max playersThe server holds 16 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163207
BuildBuild number: 163207.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); performance is the one to work on (F).