On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average0peak 3
Rank#4,495top 20% · #1593 in EU
Last wipe27d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,495 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 113 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 333 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
wipe-day peak10players, last three wipes
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:18 UTCFW27d ago
10
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on RustyToad puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 148.251.238.131:29015 is the address to use.
Is RustyToad up, and how steady is its uptime?
The server is up: RustyToad is online now. The uptime it reports puts the last restart at about 4 days 17 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does RustyToad perform well?
It never fell below 90 server fps in the last 48 hours, averaging 113. Buildings, deployables and everything else in the world added up to as many as 105,172 entities. Up to 3,367 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does RustyToad sit?
You will find RustyToad on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does RustyToad wipe its map?
Once a month, RustyToad wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 20 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on RustyToad?
Recent wipes have peaked at 10 players on average. Peak numbers came 47 hours into the latest wipe.
Population
Where does RustyToad sit among Rust servers?
In Europe, RustyToad is #1,593, and overall it is #4,495 on player hours over the last seven days, in the top 20% of all ranked servers.
How many players does RustyToad usually have?
RustyToad is showing 2 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 13:00 UTC, with an average of 2 players.
Tags and filters
How should you read the tags on RustyToad?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts30 (Group limit): No team may go above 30; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe are the tags RustyToad publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs RustyToad?
No other server we track uses the rustytoad.de hostname that RustyToad publishes.
Which lists and filters on Rust Server Score show RustyToad?
These Rust Server Score lists count RustyToad among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on RustyToad?
The name of RustyToad gives no gather rate. You can play in groups of up to 30 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map RustyToad uses?
RustyToad runs a game-generated procedural map at size 3,700, seed 1430733495. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join RustyToad?
To connect, start Rust, press F1, and type client.connect 148.251.238.131:29015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/WKFtveKh35.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmrust,cs168909,ts30
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts30
Group limitNo team may go above 30.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).