On the class lists: C (60), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average4peak 13
Rank#1,617top 7% · #245 in NA
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,617 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 33 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 13% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··WF···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
usual gap0.8 daysbetween real wipes
wipe-day peak23players, last three wipes
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 23, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:08 UTCFW27d ago
23
–
running
2
Wed 30 Sep, 21:52 UTC28d ago
23
–
0.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x sit?
In North America, according to its own listing, sits Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 148.72.141.118:28015 is the address to use.
How dependable is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x, and is it online at the moment?
The server is up: Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x is online now. According to its reported uptime, the last restart was about 14 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 19 September 2026.
Is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x smooth to play on?
It never fell below 59 server fps in the last 48 hours, averaging 60. Up to 89,762 entities were in the world, covering buildings, deployables and the rest. Up to 3,199 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x sit?
You will find Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x wipe its map?
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 8 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
The average peak on its recent wipes was 23 players. Peak numbers came 3 hours into the latest wipe.
Population
Where does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x place in the wider field of Rust servers?
Over the last seven days, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x has #1,617 for player hours, in the top 7% of all ranked servers and #245 in North America.
What does the population on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x look like?
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x is showing 3 players right now, with 100 slots in total. Averaging 4 players over seven days, it peaked at 13. The highest average in the last 48 hours came at 23:00 UTC, with 7 players.
Tags
How should you read the tags on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
You'll see Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts16 (Group limit): A team can hold 16 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
Rust Server Score lists that include Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Rules and settings
Which rules does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x enforce, and what are its settings?
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x sets gather at 2x, as its name suggests. A group here can reach 16 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x uses?
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x runs a map the game generates, procedural and size 3,500. The name of the map reads: Custom Map.
Getting in
How should you connect to Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?
Enter client.connect 148.72.141.118:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/ypuyhg6vGE.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts16
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts16
Group limitA team can hold 16 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).