On the class lists: C (60), with population over 48 hours and no performance mark.
Players now3/ 506% full
7-day average4peak 13
Rank#1,463top 7% · #218 in NA
Last wipe28d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
9/ 100
F
A quiet classroom so far: 4 of 50 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,463 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 139 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak19players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 19, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:47 UTCFW28d ago
19
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E sit?
You'll see ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 168.100.163.3:28018.
Is ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E up, and how steady is its uptime?
The server is up: ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E is online now. According to its reported uptime, the last restart was about 3 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E smooth to play on?
It never fell below 30 server fps in the last 48 hours, averaging 59. Buildings, deployables and everything else in the world added up to as many as 157,266 entities. At its highest, it used 7,172 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E sit?
You will find ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E wipe, and how often?
ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 28 days. The tags show a monthly wipe schedule.
What should you expect from wipe day on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?
The average peak on its recent wipes was 19 players. 5 hours after the latest wipe began, the crowd hit its peak.
Population
Where does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E sit among Rust servers?
In North America, ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E is #218, and overall it is #1,463 on player hours over the last seven days, in the top 7% of all ranked servers.
Is ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E a busy server?
ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E is showing 3 players right now, with 50 slots in total. The seven-day average is 4 players, with a peak of 13. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 9 players.
Lists and filters
What do ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser are the tags ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
A zombz.com hostname is published by ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E, and 1 other server we track does the same, which points to one operator running them.
Which lists and filters on Rust Server Score show ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?
These Rust Server Score lists count ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Rules and settings
Which rules does ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E enforce, and what are its settings?
Going by its name, ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E runs 2x gather. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E uses?
The game generates the procedural map on ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E at size 5,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: DISCORD.GG/ZOMBZ.
Getting in
How should you connect to ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E?
Enter client.connect 168.100.163.3:28018 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/ZOMBZ.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).