On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 2
Rank#12,469top 56%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
44/ 100
F
Working its way up from the back of the class: #12,469 on player hours.
Uptimehours on the list, last 48
58/ 100
C−
Attendance needs work: on the list only 28 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 235 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 4,852 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap10.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Tue 13 OctSat 10 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 19:39 UTC1d ago
–
–
running
0
Tue 13 Oct, 16:24 UTC15d ago
5
✓ held half
14.1 days
2
Sat 10 Oct, 19:49 UTC18d ago
2
–
2.9 days
0
Wed 30 Sep, 12:33 UTC28d ago
4
✓ held half
10.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Die Tafelrunde Map-Test-Server?
Die Tafelrunde Map-Test-Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 149.202.67.232:30015 is the address to use.
Is Die Tafelrunde Map-Test-Server up, and how steady is its uptime?
You can join now: Die Tafelrunde Map-Test-Server is online. According to its reported uptime, the last restart was about 27 hours ago. It was up 3% of the time over the last 7 full days, 5 of 168 hours. The first sighting by Rust Server Score was on 16 September 2026.
How well does Die Tafelrunde Map-Test-Server run?
It never fell below 232 server fps in the last 48 hours, averaging 235. Up to 64,487 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,969 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Die Tafelrunde Map-Test-Server running?
Rust network protocol 2635 and build 168909 on Linux is what Die Tafelrunde Map-Test-Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Die Tafelrunde Map-Test-Server wipe its map?
Die Tafelrunde Map-Test-Server wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 28 hours.
What happens on Die Tafelrunde Map-Test-Server when wipe day arrives?
Recent wipes have peaked at 4 players on average. Peak numbers came 4 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
Where does Die Tafelrunde Map-Test-Server place in the wider field of Rust servers?
In the top 56% of all ranked servers, Die Tafelrunde Map-Test-Server sits at #12,469 for player hours over the last seven days.
How many players does Die Tafelrunde Map-Test-Server usually have?
Die Tafelrunde Map-Test-Server is showing 0 players right now, with 40 slots in total. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.
Tags and filters
What do Die Tafelrunde Map-Test-Server's tags stand for?
You'll see Die Tafelrunde Map-Test-Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Die Tafelrunde Map-Test-Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Die Tafelrunde Map-Test-Server among them: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which rules does Die Tafelrunde Map-Test-Server enforce, and what are its settings?
The name of Die Tafelrunde Map-Test-Server gives no gather rate. With no change from the game default, groups take up to 8 players. You get build & creative here, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Die Tafelrunde Map-Test-Server runs which map?
Die Tafelrunde Map-Test-Server runs a game-generated procedural map at size 3,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
What is the way to join Die Tafelrunde Map-Test-Server?
Enter client.connect 149.202.67.232:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^c,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).