On the class lists: C+ (68), with population over 48 hours and no performance mark.
Players now4/ 508% full
7-day average2peak 9
Rank#2,053top 9% · #799 in EU
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,053 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
78/ 100
B
Climbing fast: up 1,150 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe · high confidence
wipe-day peak8players, last three wipes
Coming wipes
7d 18hThu 5 Nov, 19:00 UTCFW
35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:01 UTCFW27d ago
8
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 150+ · 1x · monthly · 125 on average
29 / 300
Quick answers
from the figures on this page
About the server
In what location does Deadlock Vanilla! Linux Players Welcome sit?
You'll see Deadlock Vanilla! Linux Players Welcome listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 149.202.88.156:1337.
How dependable is Deadlock Vanilla! Linux Players Welcome, and is it online at the moment?
Right now, Deadlock Vanilla! Linux Players Welcome is online. The uptime it reports puts the last restart at about 18 hours ago. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does Deadlock Vanilla! Linux Players Welcome perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 56,896 entities. At its highest, it used 2,335 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Deadlock Vanilla! Linux Players Welcome sit?
You will find Deadlock Vanilla! Linux Players Welcome on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Deadlock Vanilla! Linux Players Welcome wipe, and how often?
Once a month, Deadlock Vanilla! Linux Players Welcome wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 4 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Deadlock Vanilla! Linux Players Welcome?
Across its recent wipes, the busiest moments averaged 8 players. Peak numbers came 26 hours into the latest wipe.
Population
Where does Deadlock Vanilla! Linux Players Welcome sit among Rust servers?
Over the last seven days, Deadlock Vanilla! Linux Players Welcome has #2,053 for player hours, in the top 9% of all ranked servers and #799 in Europe.
How many players does Deadlock Vanilla! Linux Players Welcome usually have?
With 50 slots available, Deadlock Vanilla! Linux Players Welcome currently has 4 players. It peaked at 9 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 02:00 UTC, with an average of 7 players.
Tags and filters
How should you read the tags on Deadlock Vanilla! Linux Players Welcome?
You'll see Deadlock Vanilla! Linux Players Welcome tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates Deadlock Vanilla! Linux Players Welcome?
A deadlock.com hostname is published by Deadlock Vanilla! Linux Players Welcome, and 1 other server we track does the same, which points to one operator running them.
Which Rust Server Score filters and lists feature Deadlock Vanilla! Linux Players Welcome?
These Rust Server Score lists count Deadlock Vanilla! Linux Players Welcome among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on Deadlock Vanilla! Linux Players Welcome?
The name of Deadlock Vanilla! Linux Players Welcome gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Carbon. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is not enabled.
Which map is in play on Deadlock Vanilla! Linux Players Welcome?
The game generates the procedural map on Deadlock Vanilla! Linux Players Welcome at size 3,000 with seed 618656864. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Deadlock Vanilla! Linux Players Welcome?
Enter client.connect 149.202.88.156:1337 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rust.deadlock.com/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^y,^m,^v,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).