On the class lists: F (31), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,353top 69%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,353 on player hours.
Uptimehours on the list, last 48
77/ 100
B
Missed a few lessons: on the list 37 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 149 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 228 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Wed 14 OctSun 11 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 06:58 UTC14d ago
0
–
running
0
Sun 11 Oct, 03:42 UTC17d ago
4
halved by day 2
3.1 days
3
Sat 10 Oct, 06:04 UTC18d ago
4
–
0.9 days
0
Fri 9 Oct, 01:46 UTC20d ago
4
–
1.2 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
You won't find a region tag on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, but its name indicates North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 15.204.13.5:28015.
Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly up, and how steady is its uptime?
You can join now: [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is online. According to its reported uptime, the last restart was about 3 hours ago. It was up 87% of the time over the last 7 full days, 146 of 168 hours. The first sighting by Rust Server Score was on 9 October 2026.
How well does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?
It averaged 149 server fps over the last 48 hours, with a low of 95. Buildings, deployables and everything else in the world added up to as many as 659,380 entities. At its highest, it used 8,672 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly on?
Rust network protocol 2635 and build 168909 on Linux is what [US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipe its map?
No next wipe can be predicted for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 14 days 19 hours.
What should you expect from wipe day on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
Across its recent wipes, the busiest moments averaged 3 players. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Population
Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly sit among Rust servers?
In the top 69% of all ranked servers, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly sits at #15,353 for player hours over the last seven days.
How many players does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly usually have?
With 100 slots available, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
What do [US] Syndicate | 2x | Solo/Duo/Trio | Monthly's tags stand for?
The game's browser takes its cue from the tags [US] Syndicate | 2x | Solo/Duo/Trio | Monthly has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] Syndicate | 2x | Solo/Duo/Trio | Monthly among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
What settings and rules apply on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is not enabled.
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs a game-generated procedural map at size 4,500, seed 227080. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
To connect, start Rust, press F1, and type client.connect 15.204.13.5:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).