On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak –
Rank#15,310top 69%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 239 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 10:12 UTC3d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [Asia] Rust War 2X | PVP | MAP WIPE 08/30?
You won't find a region tag on [Asia] Rust War 2X | PVP | MAP WIPE 08/30, but its name indicates Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 15.235.132.74:28015.
How reliable is [Asia] Rust War 2X | PVP | MAP WIPE 08/30, and is it up?
Right now, [Asia] Rust War 2X | PVP | MAP WIPE 08/30 is online. About 3 days 5 hours ago, it restarted, based on the uptime it reports. It was up 36% of the time over the last 7 full days, 61 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [Asia] Rust War 2X | PVP | MAP WIPE 08/30 smooth to play on?
It never fell below 228 server fps in the last 48 hours, averaging 239. Up to 14,993 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,965 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is [Asia] Rust War 2X | PVP | MAP WIPE 08/30 running?
Rust network protocol 2635 and build 168909 on Linux is what [Asia] Rust War 2X | PVP | MAP WIPE 08/30 runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does [Asia] Rust War 2X | PVP | MAP WIPE 08/30 wipe, and how often?
[Asia] Rust War 2X | PVP | MAP WIPE 08/30 has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 3 days 7 hours.
What should you expect from wipe day on [Asia] Rust War 2X | PVP | MAP WIPE 08/30?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does [Asia] Rust War 2X | PVP | MAP WIPE 08/30 sit among Rust servers?
Over the last seven days, [Asia] Rust War 2X | PVP | MAP WIPE 08/30 has #15,310 for player hours, in the top 69% of all ranked servers.
Is [Asia] Rust War 2X | PVP | MAP WIPE 08/30 a busy server?
Right now, 0 players are on [Asia] Rust War 2X | PVP | MAP WIPE 08/30, which has 150 slots. A seven-day average of 0 players applies here.
Tags
What is meant by the tags on [Asia] Rust War 2X | PVP | MAP WIPE 08/30?
The game's browser takes its cue from the tags [Asia] Rust War 2X | PVP | MAP WIPE 08/30 has set: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [Asia] Rust War 2X | PVP | MAP WIPE 08/30 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [Asia] Rust War 2X | PVP | MAP WIPE 08/30: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Server rules
What settings and rules apply on [Asia] Rust War 2X | PVP | MAP WIPE 08/30?
[Asia] Rust War 2X | PVP | MAP WIPE 08/30 sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [Asia] Rust War 2X | PVP | MAP WIPE 08/30 uses?
[Asia] Rust War 2X | PVP | MAP WIPE 08/30 runs a game-generated procedural map at size 1,800, seed 34144. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [Asia] Rust War 2X | PVP | MAP WIPE 08/30?
Enter client.connect 15.235.132.74:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max players150 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).