On the class lists: F (40), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average2peak 9
Rank#2,502top 11% · #238 in EA
Last wipe5d agoweekly schedule
Next wipe1d 1hFri 30 Oct, 10:04 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 200 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,502 on player hours.
Uptimehours on the list, last 48
71/ 100
B−
Missed a few lessons: on the list 34 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 148 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 626 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 43% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 10:04 UTC, in 1d 1h.
Every Friday at 10:04 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 4
Coming wipes
1d 1hFri 30 Oct, 10:04 UTC
7d 10hThu 5 Nov, 19:00 UTCFW
8d 1hFri 6 Nov, 10:04 UTC
15d 1hFri 13 Nov, 10:04 UTC
22d 1hFri 20 Nov, 10:04 UTC
29d 1hFri 27 Nov, 10:04 UTC
35d 10hThu 3 Dec, 19:00 UTCFW
36d 1hFri 4 Dec, 10:04 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 10:04 UTC5d ago
7
–
running
0
Fri 16 Oct, 10:03 UTC12d ago
13
halved by day 2
7 days
7
Fri 9 Oct, 10:00 UTC19d ago
8
halved by day 5
7 days
0
Fri 2 Oct, 10:03 UTC26d ago
12
halved by day 3
7 days
0
Fri 25 Sep, 10:02 UTC33d ago
37
halved by day 5
7 days
4
Fri 18 Sep, 09:57 UTC40d ago
24
halved by day 4
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 sit?
The EA tag on |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 puts it in Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 125.228.29.155:28015.
Is |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 up, and how steady is its uptime?
You can join now: |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 is online. About 33 hours ago, it restarted, based on the uptime it reports. It was up 145 of 168 hours over the last 7 full days, which is 86% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 smooth to play on?
It never fell below 92 server fps in the last 48 hours, averaging 148. Up to 75,074 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,898 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 sit?
The server |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 wipe, and how often?
The wipe rhythm on |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 is every Friday at 10:04 UTC. Expect the next wipe on Friday 30 October at 10:04 UTC. The world it runs now was created 5 days 22 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23?
Recent wipes have peaked at 9 players on average. The crowd on the latest wipe was largest 3 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Player count
What position does |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 hold in the rankings?
Over the last seven days, |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 has #2,502 for player hours, in the top 11% of all ranked servers and #238 in Asia.
What does the population on |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 look like?
|TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 is showing 1 players right now, with 200 slots in total. It peaked at 9 and averaged 2 players over the last seven days. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 5 players.
Lists and filters
What do |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23's tags stand for?
You'll see |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts12 (Group limit): A team can hold 12 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): The server browser lists it under East Asia in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Rules and settings
Which rules does |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 enforce, and what are its settings?
|TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 sets gather at 2x, as its name suggests. The limit for a group is 12 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Which map is in play on |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23?
The game generates the procedural map on |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23 at size 3,500 with seed 1862422565. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto |TW-JP-SEA|Rustyafied 2X Vanilla|MAP WIPE 10/23?
Enter client.connect 125.228.29.155:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^w,^v,EA,gmrust,cs168909,ts12,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts12
Group limitA team can hold 12 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).