Working its way up from the back of the class: #15,886 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 84 places this week.
A fair term, with more to come.
Strongest in wipe hold (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 8 OctThu 1 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 03:45 UTC21d ago
0
–
running
1
Thu 1 Oct, 14:24 UTC27d ago
1
–
6.6 days
0
Thu 1 Oct, 01:10 UTC28d ago
1
–
0.6 days
0
Fri 25 Sep, 00:48 UTC34d ago
5
✓ held half
6 days
2
Thu 24 Sep, 03:56 UTC35d ago
5
–
0.9 days
2
Wed 23 Sep, 15:42 UTC35d ago
5
–
0.5 days
2
Tue 22 Sep, 01:29 UTC37d ago
5
–
1.6 days
0
Mon 21 Sep, 19:00 UTC37d ago
5
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for OUTSIDE // DEV SERVER. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 15.235.23.11:24640.
How dependable is OUTSIDE // DEV SERVER, and is it online at the moment?
The server is down: OUTSIDE // DEV SERVER is offline now, with the last sighting 20 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 21 September 2026.
What Rust version is OUTSIDE // DEV SERVER on?
You will find OUTSIDE // DEV SERVER on Rust network protocol 2634 and build 167209, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does OUTSIDE // DEV SERVER reset?
There is no next wipe to predict on OUTSIDE // DEV SERVER, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 21 days 7 hours.
What happens on OUTSIDE // DEV SERVER when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Population
Where does OUTSIDE // DEV SERVER place in the wider field of Rust servers?
Over the last seven days, OUTSIDE // DEV SERVER has #15,886 for player hours, in the top 72% of all ranked servers.
Is OUTSIDE // DEV SERVER a busy server?
OUTSIDE // DEV SERVER is offline at the moment; the last time it was seen was 20 days 23 hours ago.
Lists and filters
How should you read the tags on OUTSIDE // DEV SERVER?
gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): 50 slots are available; ts0 (Group limit): The team system is turned off; v2634 (Protocol): Join only if your game runs protocol 2634; cs167209 (Build): Build number: 167209; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags OUTSIDE // DEV SERVER publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show OUTSIDE // DEV SERVER?
These Rust Server Score lists count OUTSIDE // DEV SERVER among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Map and rules
Which rules does OUTSIDE // DEV SERVER enforce, and what are its settings?
You will find no gather rate in the name of OUTSIDE // DEV SERVER. No group limit is published. You get hardcore here, Facepunch's most punishing mode. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on OUTSIDE // DEV SERVER?
A procedural map of size 3,500, generated by the game, is what OUTSIDE // DEV SERVER runs.
Connecting
What is the way to join OUTSIDE // DEV SERVER?
Enter client.connect 15.235.23.11:24640 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0
Game
gmhardcore
Game modeA harsher ruleset, hardcore.
mp50
Max players50 slots are available.
ts0
Group limitThe team system is turned off.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167209
BuildBuild number: 167209.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in wipe hold (A+); standing is the one to work on (F).