On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now2/ 307% full
7-day average1peak 9
Rank#4,550top 20%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 30 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,550 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 239 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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······W
WWWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 20:54 UTC2h ago
–
–
–
0
Wed 28 Oct, 20:43 UTC1d ago
–
–
–
5
Tue 27 Oct, 21:37 UTC2d ago
–
–
–
3
Mon 26 Oct, 23:24 UTC3d ago
–
–
–
0
Mon 26 Oct, 19:25 UTC3d ago
–
–
–
0
Mon 26 Oct, 19:10 UTC3d ago
–
–
–
0
Sun 25 Oct, 21:02 UTC4d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for PSIS GRID. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 15.235.23.50:20092.
How reliable is PSIS GRID, and is it up?
You can join now: PSIS GRID is online. About 14 minutes ago, it restarted, based on the uptime it reports. For the last 3 full days, it was up 52 of 72 hours, or 72% of the time. The first sighting by Rust Server Score was on 25 October 2026.
Does PSIS GRID perform well?
It averaged 239 server fps over the last 48 hours, with a low of 234. Up to 13,951 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,940 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does PSIS GRID sit?
The server PSIS GRID is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does PSIS GRID reset?
None of the resets on PSIS GRID is a wipe: the world is remade every few hours and no schedule is kept.
Player count
Where does PSIS GRID place in the wider field of Rust servers?
Over the last seven days, PSIS GRID has #4,550 for player hours, in the top 20% of all ranked servers.
What does the population on PSIS GRID look like?
PSIS GRID is showing 2 players right now, with 30 slots in total. Averaging 1 players over seven days, it peaked at 9. The highest average in the last 48 hours came at 21:00 UTC, with 7 players.
Tags
What do PSIS GRID's tags stand for?
The game's browser takes its cue from the tags PSIS GRID has set: gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show PSIS GRID?
Rust Server Score lists that include PSIS GRID: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
Which rules does PSIS GRID enforce, and what are its settings?
The name of PSIS GRID gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map PSIS GRID uses?
The game generates the procedural map on PSIS GRID at size 1,750 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join PSIS GRID?
To connect, start Rust, press F1, and type client.connect 15.235.23.50:20092. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max playersThe server holds 30 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).