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Every Rust server graded on real, live numbers. 50,964 players on the roll · 11,695 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 156.236.84.207:28115
Name of server

Rusthub.net | SD Preview Server [Staging]

RegisterAbsentOffline
Region–
Address156.236.84.207:28115
Last checked29d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 0/ 20 0% full
7-day average0peak –
Rank#15,200top 64%
Last wipe29d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 36/ 100 Working its way up from the back of the class: #15,200 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 41/ 100 Slipped a little: down 2,881 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:17 UTC29d ago 1 – running 0
Tue 29 Sep, 20:25 UTC30d ago 2 – 0.5 days 0
Mon 28 Sep, 22:21 UTC31d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
55 / 999
163 / 999
41 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
0 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 23 on average
6 / 100

Quick answers

from the figures on this page

Server details

Where in the world is Rusthub.net | SD Preview Server [Staging]?

You'll find no region listed by Rusthub.net | SD Preview Server [Staging]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 156.236.84.207:28115.

How reliable is Rusthub.net | SD Preview Server [Staging], and is it up?

The server is down: Rusthub.net | SD Preview Server [Staging] is offline now, with the last sighting 29 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 28 September 2026.

On what Rust version does Rusthub.net | SD Preview Server [Staging] sit?

Rust network protocol 2634 and build 166289 on Linux is what Rusthub.net | SD Preview Server [Staging] runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does Rusthub.net | SD Preview Server [Staging] wipe its map?

There is no next wipe to predict on Rusthub.net | SD Preview Server [Staging], as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 29 days 16 hours have passed since this world was made.

What happens on Rusthub.net | SD Preview Server [Staging] when wipe day arrives?

The average peak on its recent wipes was 2 players. 1 hours after the latest wipe began, the crowd hit its peak.

Population

What position does Rusthub.net | SD Preview Server [Staging] hold in the rankings?

In the top 64% of all ranked servers, Rusthub.net | SD Preview Server [Staging] sits at #15,200 for player hours over the last seven days.

How many players does Rusthub.net | SD Preview Server [Staging] usually have?

Rusthub.net | SD Preview Server [Staging] is offline at the moment; the last time it was seen was 29 days 14 hours ago.

Lists and filters

How should you read the tags on Rusthub.net | SD Preview Server [Staging]?

The game's browser takes its cue from the tags Rusthub.net | SD Preview Server [Staging] has set: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): Its slot count is 20; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166289 (Build): Build number: 166289; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Rusthub.net | SD Preview Server [Staging] appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Rusthub.net | SD Preview Server [Staging] among them: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. It shows under the following filters on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server rules

What settings and rules apply on Rusthub.net | SD Preview Server [Staging]?

You will find no gather rate in the name of Rusthub.net | SD Preview Server [Staging]. The group limit stays at the game's default of 8 players. You get build & creative here, no gathering: sandbox building instead. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.

Getting in

What is the way to join Rusthub.net | SD Preview Server [Staging]?

To connect, start Rust, press F1, and type client.connect 156.236.84.207:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^c,gmvanilla,cs166289,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players Its slot count is 20.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166289
Build Build number: 166289.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Gameplay

^c
Creative Build freely in this sandbox, with no gathering to do.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.