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Every Rust server graded on real, live numbers. 50,509 players on the roll · 11,676 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 157.173.25.164:47831
Name of server

BuildLab

RegisterAbsentOffline
Region–
Address157.173.25.164:47831
Last checked1d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

31 out of 100, the average of 3 subjects

Players now 1/ 4 25% full
7-day average1peak 1
Rank#9,443top 42%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 24/ 100 A quiet classroom so far: 1 of 4 on average. Plenty of space to grow.
Standingrank on player hours 58/ 100 Working its way up from the back of the class: #9,443 on player hours.
Uptimehours on the list, last 48 10/ 100 Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (C−); uptime is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75113:0014:0015:0016:0017:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct15 Oct19 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.1 daysbetween real wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:02 UTC7d ago – – running 0
Fri 2 Oct, 17:05 UTC26d ago – – 19.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
92 / 999
35 / 999
84 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
2 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
18 / 100

Quick answers

from the figures on this page

Server facts

In what location does BuildLab sit?

You'll find no region listed by BuildLab. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 157.173.25.164:47831.

Is BuildLab up, and how steady is its uptime?

At this moment, BuildLab is offline; the last time it was seen was 39 hours ago. For the last 7 full days, it was up 5 of 168 hours, or 3% of the time. The first sighting by Rust Server Score was on 30 September 2026.

What Rust version is BuildLab on?

The server BuildLab is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does BuildLab wipe, and how often?

There are too few wipes on record for BuildLab to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 7 days 13 hours.

Population

Where does BuildLab sit among Rust servers?

Over the last seven days, BuildLab has #9,443 for player hours, in the top 42% of all ranked servers.

What does the population on BuildLab look like?

It has been 39 hours since BuildLab was last seen, and it is offline right now. Averaging 1 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 1 players.

Tags

What is meant by the tags on BuildLab?

The game's browser takes its cue from the tags BuildLab has set: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does BuildLab appear in the Rust Server Score lists and filters?

These Rust Server Score lists count BuildLab among them: Modded Rust servers, graded and Rust build and creative servers. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

What settings and rules apply on BuildLab?

The name of BuildLab gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

Which map is in play on BuildLab?

BuildLab runs a procedural map, which the game generates.

Getting in

How do you get onto BuildLab?

Enter client.connect 157.173.25.164:47831 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players 4 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.