On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#7,155top 32% · #2000 in EU
Last wipe27d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,155 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 142 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 757 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:09 UTCFW27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RUSTIGY PVE - Night Zombies | Skill Tree | Events sit?
In Europe, according to its own listing, sits RUSTIGY PVE - Night Zombies | Skill Tree | Events, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 157.180.96.233:27015.
Is RUSTIGY PVE - Night Zombies | Skill Tree | Events up, and how steady is its uptime?
Right now, RUSTIGY PVE - Night Zombies | Skill Tree | Events is online. About 3 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does RUSTIGY PVE - Night Zombies | Skill Tree | Events run?
The average over the last 48 hours was 142 server fps, and it never went below 121. Up to 79,704 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,047 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does RUSTIGY PVE - Night Zombies | Skill Tree | Events sit?
You will find RUSTIGY PVE - Night Zombies | Skill Tree | Events on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does RUSTIGY PVE - Night Zombies | Skill Tree | Events wipe, and how often?
The force wipe each month is the only wipe RUSTIGY PVE - Night Zombies | Skill Tree | Events takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 18 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on RUSTIGY PVE - Night Zombies | Skill Tree | Events when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Player count
Where does RUSTIGY PVE - Night Zombies | Skill Tree | Events sit among Rust servers?
In Europe, RUSTIGY PVE - Night Zombies | Skill Tree | Events is #2,000, and overall it is #7,155 on player hours over the last seven days, in the top 32% of all ranked servers.
What does the population on RUSTIGY PVE - Night Zombies | Skill Tree | Events look like?
With 50 slots available, RUSTIGY PVE - Night Zombies | Skill Tree | Events currently has 0 players. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 19:00 UTC, with 1 players.
Tags and filters
How should you read the tags on RUSTIGY PVE - Night Zombies | Skill Tree | Events?
You'll see RUSTIGY PVE - Night Zombies | Skill Tree | Events tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RUSTIGY PVE - Night Zombies | Skill Tree | Events?
Rust Server Score lists that include RUSTIGY PVE - Night Zombies | Skill Tree | Events: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is RUSTIGY PVE - Night Zombies | Skill Tree | Events set up, and what rules does it keep?
The name of RUSTIGY PVE - Night Zombies | Skill Tree | Events gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
RUSTIGY PVE - Night Zombies | Skill Tree | Events runs which map?
The game generates the procedural map on RUSTIGY PVE - Night Zombies | Skill Tree | Events at size 3,700 with seed 1462615411. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Procedural:3700.
Getting in
How should you connect to RUSTIGY PVE - Night Zombies | Skill Tree | Events?
To connect, start Rust, press F1, and type client.connect 157.180.96.233:27015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/xSaNBsMx2k.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).