On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#8,645top 39% · #2155 in EU
Last wipe26d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
61/ 100
C
Working its way up from the back of the class: #8,645 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 151 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
83/ 100
B+
Climbing fast: up 5,733 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 39% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h.
The force wipe · high confidence
usual gap2.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 7
Coming wipes
8d 14hThu 5 Nov, 19:00 UTCFW
36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 2 OctWed 16 SepMon 14 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 01:52 UTC26d ago
1
–
running
0
Wed 16 Sep, 16:40 UTC41d ago
1
halved by day 7
15.4 days
0
Mon 14 Sep, 14:52 UTC43d ago
1
✓ held half
2.1 days
0
Mon 14 Sep, 01:17 UTC44d ago
1
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
The EU tag on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 157.85.87.15:22657 is the address to use.
How reliable is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL, and is it up?
You can join now: [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL is online. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days, it was up 162 of 168 hours, or 96% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL run?
It averaged 151 server fps over the last 48 hours, with a low of 118. Up to 50,469 entities were in the world, covering buildings, deployables and the rest. Up to 3,602 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL running?
The server [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL wipe its map?
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 26 days 2 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 3 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. Day 7 is when it sank below half in the wipes that did not hold.
Player count
Where does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL place in the wider field of Rust servers?
Over the last seven days, [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL has #8,645 for player hours, in the top 39% of all ranked servers and #2,155 in Europe.
Is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL a busy server?
Right now, 0 players are on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL, which has 40 slots. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 1 players.
Tags
How should you read the tags on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
You'll see [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL tagged with gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
The name of [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL gives no gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL runs which map?
A procedural map of size 3,000 and seed 1179055683, generated by the game, is what [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
To connect, start Rust, press F1, and type client.connect 157.85.87.15:22657. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).