Working its way up from the back of the class: #14,573 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 5,745 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Mon 12 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 04:32 UTC16d ago
1
–
running
1
Sun 11 Oct, 08:30 UTC17d ago
1
–
0.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [VN] Vietnam Rust | 2x Solo Duo Trio sit?
The name of [VN] Vietnam Rust | 2x Solo Duo Trio points to Asia, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 157.85.88.74:26803.
How reliable is [VN] Vietnam Rust | 2x Solo Duo Trio, and is it up?
The server is down: [VN] Vietnam Rust | 2x Solo Duo Trio is offline now, with the last sighting 16 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 10 October 2026, Rust Server Score saw it for the first time.
What Rust version is [VN] Vietnam Rust | 2x Solo Duo Trio on?
The server [VN] Vietnam Rust | 2x Solo Duo Trio is on Rust network protocol 2634 and build 167398 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [VN] Vietnam Rust | 2x Solo Duo Trio wipe its map?
There are too few wipes on record for [VN] Vietnam Rust | 2x Solo Duo Trio to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 16 days 20 hours have passed since this world was made.
What should you expect from wipe day on [VN] Vietnam Rust | 2x Solo Duo Trio?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe.
Player count
Where does [VN] Vietnam Rust | 2x Solo Duo Trio sit among Rust servers?
In the top 66% of all ranked servers, [VN] Vietnam Rust | 2x Solo Duo Trio sits at #14,573 for player hours over the last seven days.
How many players does [VN] Vietnam Rust | 2x Solo Duo Trio usually have?
[VN] Vietnam Rust | 2x Solo Duo Trio is offline at the moment; the last time it was seen was 16 days 19 hours ago.
Lists and filters
What is meant by the tags on [VN] Vietnam Rust | 2x Solo Duo Trio?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags [VN] Vietnam Rust | 2x Solo Duo Trio publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [VN] Vietnam Rust | 2x Solo Duo Trio?
Rust Server Score lists that include [VN] Vietnam Rust | 2x Solo Duo Trio: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Map and rules
What settings and rules apply on [VN] Vietnam Rust | 2x Solo Duo Trio?
The name of [VN] Vietnam Rust | 2x Solo Duo Trio points to a 2x gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [VN] Vietnam Rust | 2x Solo Duo Trio uses?
[VN] Vietnam Rust | 2x Solo Duo Trio runs a game-generated procedural map at size 3,250, seed 24681357. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to [VN] Vietnam Rust | 2x Solo Duo Trio?
Enter client.connect 157.85.88.74:26803 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.