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Every Rust server graded on real, live numbers. 51,299 players on the roll · 11,732 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 157.85.90.101:28015
Name of server

Hop Town Studio - Roleplay Media

RegisterAbsentOffline
Region–
Address157.85.90.101:28015
Last checked33d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

39 out of 100, the average of 2 subjects

Players now 0/ 125 0% full
7-day average0peak –
Rank#16,224top 71%
Last wipe43d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #16,224 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 440 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 15 Sep, 00:22 UTC43d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
141 / 999
197 / 999
48 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
22 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
5 / 100

Quick answers

from the figures on this page

About the server

Which region is Hop Town Studio - Roleplay Media based in?

You'll find no region listed by Hop Town Studio - Roleplay Media. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 157.85.90.101:28015 is the address to use.

Is Hop Town Studio - Roleplay Media up, and how steady is its uptime?

You cannot join now: Hop Town Studio - Roleplay Media is offline, last seen 33 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

On what Rust version does Hop Town Studio - Roleplay Media sit?

You will find Hop Town Studio - Roleplay Media on Rust network protocol 2633 and build 163794, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Resets

When does Hop Town Studio - Roleplay Media wipe, and how often?

The record holds too few of Hop Town Studio - Roleplay Media's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 43 days 23 hours.

What should you expect from wipe day on Hop Town Studio - Roleplay Media?

Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.

Player count

Where does Hop Town Studio - Roleplay Media place in the wider field of Rust servers?

In the top 71% of all ranked servers, Hop Town Studio - Roleplay Media sits at #16,224 for player hours over the last seven days.

How many players does Hop Town Studio - Roleplay Media usually have?

Hop Town Studio - Roleplay Media is offline at the moment; the last time it was seen was 33 days 18 hours ago.

Tags and filters

What is meant by the tags on Hop Town Studio - Roleplay Media?

gmrust (Game mode): Rust survival, played by the standard rules; mp125 (Max players): Its slot count is 125; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163794 (Build): Build number: 163794; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^r (Roleplay): You play a role on this server; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^k (Build server): Bases can be designed and practised here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Hop Town Studio - Roleplay Media publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Hop Town Studio - Roleplay Media appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Hop Town Studio - Roleplay Media among them: Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and Roleplay servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

How is Hop Town Studio - Roleplay Media set up, and what rules does it keep?

You will find no gather rate in the name of Hop Town Studio - Roleplay Media. With no change from the game default, groups take up to 8 players. You get build & creative here, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

Hop Town Studio - Roleplay Media runs which map?

Hop Town Studio - Roleplay Media runs a game-generated procedural map at size 4,750, seed 966214. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

What is the way to join Hop Town Studio - Roleplay Media?

Enter client.connect 157.85.90.101:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2633,^r,^c,^k,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp125
Max players Its slot count is 125.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2633
Protocol The game protocol is 2633, so your game must match that version to join.
cs163794
Build Build number: 163794.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Gameplay

^r
Roleplay You play a role on this server.
^c
Creative A sandbox with no gathering: build whatever takes your fancy.
^k
Build server Bases can be designed and practised here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.